*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+16 -26
View File
@@ -19,6 +19,8 @@
#define TGA_FILE_READER 0x2
#define STCI_FILE_READER 0x4
#define TRLE_FILE_READER 0x8
#define PNG_FILE_READER 0x10
#define JPC_FILE_READER 0x20
#define UNKNOWN_FILE_READER 0x200
// Defines for buffer bit depth
@@ -93,41 +95,29 @@ typedef struct
{
UINT16 usWidth;
UINT16 usHeight;
UINT8 ubBitDepth;
UINT8 ubBitDepth;
UINT16 fFlags;
SGPFILENAME ImageFile;
SGPFILENAME ImageFile;
UINT32 iFileLoader;
SGPPaletteEntry *pPalette;
UINT16 *pui16BPPPalette;
UINT8 * pAppData;
SGPPaletteEntry* pPalette;
UINT16* pui16BPPPalette;
UINT8* pAppData;
UINT32 uiAppDataSize;
// This union is used to describe each data type and is flexible to include the
// data strucutre of the compresssed format, once developed.
union
{
//struct
//{
PTR pImageData;
//};
//struct
//{
PTR pCompressedImageData;
//};
//struct
//{
UINT8 *p8BPPData;
//};
//struct
//{
UINT16 *p16BPPData;
//};
PTR pImageData;
PTR pCompressedImageData;
UINT8* p8BPPData;
UINT16* p16BPPData;
UINT32* p32BPPData;
struct
{
UINT8 * pPixData8;
UINT32 uiSizePixData;
ETRLEObject * pETRLEObject;
UINT16 usNumberOfObjects;
UINT8* pPixData8;
UINT32 uiSizePixData;
ETRLEObject* pETRLEObject;
UINT16 usNumberOfObjects;
};
};