*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+11 -1
View File
@@ -1801,10 +1801,14 @@ UINT32 uiCount;
return(FALSE);
}
#include "vfs.h"
#include "PropertyContainer.h"
// Lesh modifications
// Sound debug
#ifdef USE_VFS
static CLog& s_SoundLog = *CLog::Create(SndDebugFileName,true);
#endif
//*****************************************************************************************
// SoundLog
// Writes string into log file
@@ -1815,11 +1819,15 @@ UINT32 uiCount;
//*****************************************************************************************
void SoundLog(CHAR8 *strMessage)
{
#ifndef USE_VFS
if ((SndDebug = fopen(SndDebugFileName, "a+t")) != NULL)
{
fprintf(SndDebug, "%s\n", strMessage);
fclose(SndDebug);
}
#else
s_SoundLog << strMessage << CLog::endl;
#endif
}
//*****************************************************************************************
@@ -1832,8 +1840,10 @@ void SoundLog(CHAR8 *strMessage)
//*****************************************************************************************
void InitLogging()
{
#ifndef USE_VFS
if ((SndDebug = fopen(SndDebugFileName, "wt")) != NULL)
{
fclose(SndDebug);
}
#endif
}