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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1801,10 +1801,14 @@ UINT32 uiCount;
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return(FALSE);
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}
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#include "vfs.h"
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#include "PropertyContainer.h"
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// Lesh modifications
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// Sound debug
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#ifdef USE_VFS
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static CLog& s_SoundLog = *CLog::Create(SndDebugFileName,true);
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#endif
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//*****************************************************************************************
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// SoundLog
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// Writes string into log file
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@@ -1815,11 +1819,15 @@ UINT32 uiCount;
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//*****************************************************************************************
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void SoundLog(CHAR8 *strMessage)
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{
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#ifndef USE_VFS
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if ((SndDebug = fopen(SndDebugFileName, "a+t")) != NULL)
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{
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fprintf(SndDebug, "%s\n", strMessage);
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fclose(SndDebug);
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}
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#else
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s_SoundLog << strMessage << CLog::endl;
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#endif
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}
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//*****************************************************************************************
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@@ -1832,8 +1840,10 @@ void SoundLog(CHAR8 *strMessage)
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//*****************************************************************************************
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void InitLogging()
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{
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#ifndef USE_VFS
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if ((SndDebug = fopen(SndDebugFileName, "wt")) != NULL)
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{
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fclose(SndDebug);
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}
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#endif
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}
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