*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+3 -1
View File
@@ -87,6 +87,8 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
{
BOOLEAN bMercDayOne = FALSE;
// BF : file access is bad, especially if a function is called so often.
#if 0
// Kaiden: Opening the INI File
CIniReader iniReader("..\\Ja2_Options.ini");
@@ -96,7 +98,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
// for some reason, this can't be in gamesettings.cpp
// or it won't work.
bMercDayOne = iniReader.ReadBoolean("Options","MERC_DAY_ONE",FALSE);
#endif
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"ExecuteStrategicEvent");
if( gGameExternalOptions.gfEnableEmergencyButton_SkipStrategicEvents && _KeyDown( NUM_LOCK ) )