*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+2 -2
View File
@@ -98,7 +98,7 @@ BOOLEAN SaveContractRenewalDataToSaveGameFile( HWFILE hFile )
{
UINT32 uiNumBytesWritten;
for (int idx=0; idx < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
for (int idx=0; idx < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
FileWrite( hFile, &ContractRenewalList[idx], sizeof( CONTRACT_NEWAL_LIST_NODE ), &uiNumBytesWritten );
if( uiNumBytesWritten != sizeof( CONTRACT_NEWAL_LIST_NODE ) )
{
@@ -126,7 +126,7 @@ BOOLEAN LoadContractRenewalDataFromSaveGameFile( HWFILE hFile )
{
UINT32 uiNumBytesRead;
for (int idx=0; idx < CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
for (int idx=0; idx < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; idx++) {
FileRead( hFile, &ContractRenewalList[idx], sizeof( CONTRACT_NEWAL_LIST_NODE ), &uiNumBytesRead );
if( uiNumBytesRead != sizeof( CONTRACT_NEWAL_LIST_NODE ) )
{