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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+10
-5
@@ -34,6 +34,7 @@
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#endif
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#include "BobbyRMailOrder.h"
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#include "connect.h"
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#define TESTQUESTS
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@@ -1248,10 +1249,11 @@ void InternalStartQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN
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{
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gubQuest[ubQuest] = QUESTINPROGRESS;
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if ( fUpdateHistory )
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{
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SetHistoryFact( HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY );
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}
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if ( fUpdateHistory )
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{
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if (!is_networked)
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SetHistoryFact( HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY );
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}
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}
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else
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{
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@@ -1330,9 +1332,12 @@ void CheckForQuests( UINT32 uiDay )
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// already started
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if (gubQuest[QUEST_DELIVER_LETTER] == QUESTNOTSTARTED)
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{
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StartQuest( QUEST_DELIVER_LETTER, -1, -1 );
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#ifdef TESTQUESTS
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ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"Started DELIVER LETTER quest");
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if (!is_networked)
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ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"Started DELIVER LETTER quest");
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#endif
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}
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