*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+10 -5
View File
@@ -34,6 +34,7 @@
#endif
#include "BobbyRMailOrder.h"
#include "connect.h"
#define TESTQUESTS
@@ -1248,10 +1249,11 @@ void InternalStartQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN
{
gubQuest[ubQuest] = QUESTINPROGRESS;
if ( fUpdateHistory )
{
SetHistoryFact( HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY );
}
if ( fUpdateHistory )
{
if (!is_networked)
SetHistoryFact( HISTORY_QUEST_STARTED, ubQuest, GetWorldTotalMin(), sSectorX, sSectorY );
}
}
else
{
@@ -1330,9 +1332,12 @@ void CheckForQuests( UINT32 uiDay )
// already started
if (gubQuest[QUEST_DELIVER_LETTER] == QUESTNOTSTARTED)
{
StartQuest( QUEST_DELIVER_LETTER, -1, -1 );
#ifdef TESTQUESTS
ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"Started DELIVER LETTER quest");
if (!is_networked)
ScreenMsg( MSG_FONT_RED, MSG_DEBUG, L"Started DELIVER LETTER quest");
#endif
}