*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+7
View File
@@ -273,12 +273,19 @@ const int startingZ = 0;
// ENUMERATION OF SOLDIER POSIITONS IN GLOBAL SOLDIER LIST
// WDS - make number of mercenaries, etc. be configurable
#define CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS 32
extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS;
#define CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES 6
extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_VEHICLES;
#define CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS+CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES
extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_SLOTS;
#define CODE_MAXIMUM_NUMBER_OF_ENEMIES 64
extern UINT8 giMAXIMUM_NUMBER_OF_ENEMIES;
#define CODE_MAXIMUM_NUMBER_OF_CREATURES 40
extern UINT8 giMAXIMUM_NUMBER_OF_CREATURES;
#define CODE_MAXIMUM_NUMBER_OF_REBELS 64
extern UINT8 giMAXIMUM_NUMBER_OF_REBELS;
#define CODE_MAXIMUM_NUMBER_OF_CIVS 40
extern UINT8 giMAXIMUM_NUMBER_OF_CIVS;
// The following should be the largest from the above set of constants.
// Note: Is there any way to compute this via the preprocessor?