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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -273,12 +273,19 @@ const int startingZ = 0;
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// ENUMERATION OF SOLDIER POSIITONS IN GLOBAL SOLDIER LIST
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// WDS - make number of mercenaries, etc. be configurable
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS 32
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_MERCS;
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES 6
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_VEHICLES;
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#define CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS CODE_MAXIMUM_NUMBER_OF_PLAYER_MERCS+CODE_MAXIMUM_NUMBER_OF_PLAYER_VEHICLES
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extern UINT8 giMAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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#define CODE_MAXIMUM_NUMBER_OF_ENEMIES 64
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extern UINT8 giMAXIMUM_NUMBER_OF_ENEMIES;
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#define CODE_MAXIMUM_NUMBER_OF_CREATURES 40
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extern UINT8 giMAXIMUM_NUMBER_OF_CREATURES;
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#define CODE_MAXIMUM_NUMBER_OF_REBELS 64
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extern UINT8 giMAXIMUM_NUMBER_OF_REBELS;
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#define CODE_MAXIMUM_NUMBER_OF_CIVS 40
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extern UINT8 giMAXIMUM_NUMBER_OF_CIVS;
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// The following should be the largest from the above set of constants.
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// Note: Is there any way to compute this via the preprocessor?
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