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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+18
-13
@@ -932,16 +932,18 @@ void StartInterrupt( void )
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}
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// otherwise it's the AI interrupting another AI team
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gTacticalStatus.ubCurrentTeam = pSoldier->bTeam;
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//#ifdef JA2BETAVERSION
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if (pSoldier != NULL)
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gTacticalStatus.ubCurrentTeam = pSoldier->bTeam;
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if (is_networked)
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Interrupt ( could be hidden )" );
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//#endif
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//send_interrupt( pSoldier );//hayden
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StartNPCAI( pSoldier );
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{
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#ifdef JA2BETAVERSION
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Interrupt ( could be hidden )" );
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#endif
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}
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if (pSoldier != NULL)
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StartNPCAI( pSoldier );
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}
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}
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@@ -1776,11 +1778,14 @@ INT8 CalcInterruptDuelPts( SOLDIERTYPE * pSoldier, UINT8 ubOpponentID, BOOLEAN f
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#ifdef DEBUG_INTERRUPTS
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DebugMsg( TOPIC_JA2INTERRUPT, DBG_LEVEL_3, String("Calculating int pts for %d vs %d, number is %d", pSoldier->ubID, ubOpponentID, iPoints ) );
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#endif
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if(is_networked)
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{
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SOLDIERTYPE *pOpp = &Menptr[ubOpponentID];
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_CHAT, L"Interrupt: '%s' vs '%s' = %d points.",pSoldier->name,pOpp->name, iPoints );
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}
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if(is_networked)
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{
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SOLDIERTYPE *pOpp = &Menptr[ubOpponentID];
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#ifdef JA2BETAVERSION
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_MPSYSTEM, L"Interrupt: '%s' vs '%s' = %d points.",pSoldier->name,pOpp->name, iPoints );
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#endif
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}
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DebugMsg (TOPIC_JA2INTERRUPT,DBG_LEVEL_3,"CalcInterruptDuelPts done");
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return( (INT8)iPoints );
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}
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