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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -20,6 +20,8 @@
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#include "Smell.h"
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#endif
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#include "VFS/vfs.h"
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#define NUM_REVEALED_BYTES 3200
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extern BOOLEAN gfLoadingExitGrids;
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@@ -300,8 +302,12 @@ BOOLEAN LoadAllMapChangesFromMapTempFileAndApplyThem( )
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{
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ReSetSectorFlag( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS );
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}
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#ifndef USE_VFS
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FileClose( hFile );
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#else
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// FileClose( hFile );
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// file already deleted. can't close it anymore (handle is invalid)
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#endif
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//Free the memory used for the temp array
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MemFree( pTempArrayOfMaps );
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