*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+25 -4
View File
@@ -14,6 +14,9 @@
#include "fileMan.h"
#endif
#include "VFS/vfs.h"
#include "XMLWriter.h"
// THIS FILE CONTAINS DEFINITIONS FOR TILESET FILES
void SetTilesetThreeTerrainValues();
@@ -34,6 +37,7 @@ void InitEngineTilesets( )
HWFILE hfile;
CHAR8 zName[32];
UINT32 uiNumBytesRead;
XMLWriter xmlw;
//OPEN FILE
// hfile = fopen( "BINARYDATA\\JA2SET.DAT", "rb" );
@@ -44,6 +48,7 @@ void InitEngineTilesets( )
return;
}
xmlw.OpenNode("JA2SET");
// READ # TILESETS and compare
// fread( &gubNumSets, sizeof( gubNumSets ), 1, hfile );
@@ -55,6 +60,7 @@ void InitEngineTilesets( )
SET_ERROR( "Too many tilesets in the data file" );
return;
}
xmlw.AddAttributeToNextValue("numTilesets",(int)gubNumSets);
// READ #files
// fread( &uiNumFiles, sizeof( uiNumFiles ), 1, hfile );
@@ -67,40 +73,55 @@ void InitEngineTilesets( )
SET_ERROR( "Number of tilesets slots in code does not match data file" );
return;
}
xmlw.AddAttributeToNextValue("numFiles",(int)uiNumFiles);
xmlw.OpenNode("tilesets");
// Loop through each tileset, load name then files
for ( cnt = 0; cnt < gubNumSets; cnt++ )
{
xmlw.AddAttributeToNextValue("index",(int)cnt);
xmlw.OpenNode("Tileset");
//Read name
// fread( &zName, sizeof( zName ), 1, hfile );
FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
xmlw.AddValue("Name",std::string(zName));
// Read ambience value
// fread( &(gTilesets[ cnt ].ubAmbientID), sizeof( UINT8), 1, hfile );
FileRead( hfile, &(gTilesets[ cnt ].ubAmbientID), sizeof( UINT8 ), &uiNumBytesRead );
xmlw.AddValue("AmbientID",(int)gTilesets[ cnt ].ubAmbientID);
// Set into tileset
swprintf( gTilesets[ cnt ].zName, L"%S", zName );
xmlw.OpenNode("Files");
// Loop for files
for ( cnt2 = 0; cnt2 < uiNumFiles; cnt2++ )
{
// Read file name
// fread( &zName, sizeof( zName ), 1, hfile );
FileRead( hfile, &zName, sizeof( zName ), &uiNumBytesRead );
if(!std::string(zName).empty())
{
xmlw.AddAttributeToNextValue("index",(int)cnt2);
xmlw.AddValue("file",std::string(zName));
}
// Set into database
strcpy( gTilesets[ cnt ].TileSurfaceFilenames[ cnt2 ], zName );
}
xmlw.CloseNode(); // Files
xmlw.CloseNode(); // tileset
}
xmlw.CloseNode();
// fclose( hfile );
FileClose( hfile );
xmlw.CloseNode();
#ifdef USE_VFS
xmlw.WriteToFile("Ja2Set.dat.xml");
#endif
// SET CALLBACK FUNTIONS!!!!!!!!!!!!!
gTilesets[ TLS_CAVES_1 ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetTwoTerrainValues;
gTilesets[ TLS_AIRSTRIP ].MovementCostFnc = (TILESET_CALLBACK)SetTilesetThreeTerrainValues;