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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -27,6 +27,7 @@
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#endif
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#include "Text.h"
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#include "connect.h"
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//effects whether or not time of day effects the lighting. Underground
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//maps have an ambient light level that is saved in the map, and doesn't change.
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@@ -682,13 +683,20 @@ BOOLEAN LightningEndOfTurn( UINT8 ubTeam )
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UINT8 GetTimeOfDayAmbientLightLevel()
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{
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if ( SectorTemperature( GetWorldMinutesInDay(), gWorldSectorX, gWorldSectorY, gbWorldSectorZ ) == HOT )
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if (!is_networked)
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{
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return( HOT_DAY_LIGHTLEVEL );
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if ( SectorTemperature( GetWorldMinutesInDay(), gWorldSectorX, gWorldSectorY, gbWorldSectorZ ) == HOT )
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{
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return( HOT_DAY_LIGHTLEVEL );
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}
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else
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{
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return( gubEnvLightValue );
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}
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}
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else
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{
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return( gubEnvLightValue );
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return ( gubEnvLightValue );
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}
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}
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