*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+11
View File
@@ -25,6 +25,8 @@ typedef struct PROGRESSBAR
BOOLEAN fDisplayText;
BOOLEAN fUseSaveBuffer; //use the save buffer when display the text
double rLastActual;
UINT32 uiFrameBuffer;
BOOLEAN fDrawBorder;
}PROGRESSBAR;
extern PROGRESSBAR *pBar[ MAX_PROGRESSBARS ];
@@ -75,4 +77,13 @@ void SetProgressBarColor( UINT8 ubID, UINT8 ubColorFillRed, UINT8 ubColorFillGre
//Pass in TRUE to display the strings.
void SetProgressBarTextDisplayFlag( UINT8 ubID, BOOLEAN fDisplayText, BOOLEAN fUseSaveBuffer, BOOLEAN fSaveScreenToFrameBuffer );
// OJW - 20090422
// draw the progress bar with a white border, or not
void SetProgressBarUseBorder( UINT32 ubID , BOOLEAN bBorder );
// specify which buffer to render the bar to
void SetProgressBarRenderBuffer( UINT32 ubID , UINT32 uiBufferID );
// create a color bar with no border
void CreateProgressBarNoBorder( UINT8 ubProgressBarID, UINT16 usLeft, UINT16 usTop, UINT16 usRight, UINT16 usBottom );
#endif