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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -25,6 +25,8 @@ typedef struct PROGRESSBAR
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BOOLEAN fDisplayText;
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BOOLEAN fUseSaveBuffer; //use the save buffer when display the text
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double rLastActual;
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UINT32 uiFrameBuffer;
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BOOLEAN fDrawBorder;
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}PROGRESSBAR;
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extern PROGRESSBAR *pBar[ MAX_PROGRESSBARS ];
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@@ -75,4 +77,13 @@ void SetProgressBarColor( UINT8 ubID, UINT8 ubColorFillRed, UINT8 ubColorFillGre
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//Pass in TRUE to display the strings.
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void SetProgressBarTextDisplayFlag( UINT8 ubID, BOOLEAN fDisplayText, BOOLEAN fUseSaveBuffer, BOOLEAN fSaveScreenToFrameBuffer );
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// OJW - 20090422
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// draw the progress bar with a white border, or not
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void SetProgressBarUseBorder( UINT32 ubID , BOOLEAN bBorder );
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// specify which buffer to render the bar to
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void SetProgressBarRenderBuffer( UINT32 ubID , UINT32 uiBufferID );
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// create a color bar with no border
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void CreateProgressBarNoBorder( UINT8 ubProgressBarID, UINT16 usLeft, UINT16 usTop, UINT16 usRight, UINT16 usBottom );
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#endif
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