*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+12 -1
View File
@@ -6,7 +6,8 @@
#include "stdio.h"
#endif
#include "vfs.h"
#include "PropertyContainer.h"
#ifdef _ANIMSUBSYSTEM_DEBUG
@@ -59,6 +60,7 @@ void AiDbgMessage( CHAR8 *strMessage)
void LiveMessage( CHAR8 *strMessage)
{
#ifndef USE_VFS
FILE *OutFile;
if ((OutFile = fopen("Log.txt", "a+t")) != NULL)
@@ -66,9 +68,14 @@ void LiveMessage( CHAR8 *strMessage)
fprintf(OutFile, "%s\n", strMessage);
fclose(OutFile);
}
#else
static CLog& liveMsg = *CLog::Create(L"LiveLog.txt",true);
liveMsg << strMessage << CLog::endl;
#endif
}
void MPDebugMsg( CHAR8 *strMessage)
{
#ifndef USE_VFS
FILE *OutFile;
if ((OutFile = fopen("MPDebug.txt", "a+t")) != NULL)
@@ -76,4 +83,8 @@ void MPDebugMsg( CHAR8 *strMessage)
fprintf(OutFile, "%s\n", strMessage);
fclose(OutFile);
}
#else
static CLog& mpMsg = *CLog::Create(L"MPDebug.txt", true);
mpMsg << strMessage << CLog::endl;
#endif
}