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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-1
@@ -6,7 +6,8 @@
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#include "stdio.h"
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#endif
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#include "vfs.h"
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#include "PropertyContainer.h"
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#ifdef _ANIMSUBSYSTEM_DEBUG
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@@ -59,6 +60,7 @@ void AiDbgMessage( CHAR8 *strMessage)
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void LiveMessage( CHAR8 *strMessage)
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{
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#ifndef USE_VFS
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FILE *OutFile;
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if ((OutFile = fopen("Log.txt", "a+t")) != NULL)
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@@ -66,9 +68,14 @@ void LiveMessage( CHAR8 *strMessage)
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fprintf(OutFile, "%s\n", strMessage);
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fclose(OutFile);
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}
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#else
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static CLog& liveMsg = *CLog::Create(L"LiveLog.txt",true);
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liveMsg << strMessage << CLog::endl;
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#endif
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}
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void MPDebugMsg( CHAR8 *strMessage)
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{
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#ifndef USE_VFS
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FILE *OutFile;
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if ((OutFile = fopen("MPDebug.txt", "a+t")) != NULL)
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@@ -76,4 +83,8 @@ void MPDebugMsg( CHAR8 *strMessage)
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fprintf(OutFile, "%s\n", strMessage);
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fclose(OutFile);
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}
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#else
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static CLog& mpMsg = *CLog::Create(L"MPDebug.txt", true);
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mpMsg << strMessage << CLog::endl;
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#endif
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}
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