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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -126,6 +126,9 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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case MLG_MP_GOLDPIECEBUTTONS:
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sprintf( filename, "INTERFACE\\MPGOLDPIECEBUTTONS.sti" );
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return TRUE;
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}
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#elif defined( GERMAN )
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@@ -245,6 +248,9 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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case MLG_MP_GOLDPIECEBUTTONS:
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sprintf( filename, "GERMAN\\MPGOLDPIECEBUTTONS_german.sti" );
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return TRUE;
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}
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#else
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@@ -398,6 +404,9 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_BR:
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sprintf( filename, "%s\\BR_%s.STI", zLanguage, zLanguage );
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break;
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case MLG_MP_GOLDPIECEBUTTONS:
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sprintf( filename, "%s\\MPGOLDPIECEBUTTONS_%s.sti", zLanguage, zLanguage );
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break
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default:
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return FALSE;
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}
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@@ -516,6 +525,9 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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case MLG_MP_GOLDPIECEBUTTONS:
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sprintf( filename, "INTERFACE\\MPGOLDPIECEBUTTONS.sti" );
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return TRUE;
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}
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#endif
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