*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+16 -12
View File
@@ -22,18 +22,19 @@ struct stringstruct{
struct stringstruct *pPrev;
};
#define MSG_INTERFACE 0
#define MSG_DIALOG 1
#define MSG_CHAT 2
#define MSG_DEBUG 3
#define MSG_UI_FEEDBACK 4
#define MSG_ERROR 5
#define MSG_BETAVERSION 6
#define MSG_TESTVERSION 7
#define MSG_MAP_UI_POSITION_MIDDLE 8
#define MSG_MAP_UI_POSITION_UPPER 9
#define MSG_MAP_UI_POSITION_LOWER 10
#define MSG_SKULL_UI_FEEDBACK 11
#define MSG_INTERFACE 0
#define MSG_DIALOG 1
#define MSG_MPSYSTEM 2
#define MSG_DEBUG 3
#define MSG_UI_FEEDBACK 4
#define MSG_ERROR 5
#define MSG_BETAVERSION 6
#define MSG_TESTVERSION 7
#define MSG_MAP_UI_POSITION_MIDDLE 8
#define MSG_MAP_UI_POSITION_UPPER 9
#define MSG_MAP_UI_POSITION_LOWER 10
#define MSG_SKULL_UI_FEEDBACK 11
#define MSG_CHAT 12
// These defines correlate to defines in font.h
@@ -80,6 +81,9 @@ ScrollStringStPtr SetStringPrev(ScrollStringStPtr pStringSt, ScrollStringStPtr p
void SetString(ScrollStringStPtr pStringSt, STR16 String);
// will go and clear all displayed strings off the screen
void ClearDisplayedListOfTacticalStrings( void );
// OJW - 20090426
void SetTacticalMessageFilter( UINT ubPriority );
void RemoveTacticalMessageFilter ( void );
// clear ALL strings in the tactical Message Queue
void ClearTacticalMessageQueue( void );