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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+16
-12
@@ -22,18 +22,19 @@ struct stringstruct{
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struct stringstruct *pPrev;
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};
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#define MSG_INTERFACE 0
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#define MSG_DIALOG 1
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#define MSG_CHAT 2
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#define MSG_DEBUG 3
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#define MSG_UI_FEEDBACK 4
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#define MSG_ERROR 5
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#define MSG_BETAVERSION 6
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#define MSG_TESTVERSION 7
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#define MSG_MAP_UI_POSITION_MIDDLE 8
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#define MSG_MAP_UI_POSITION_UPPER 9
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#define MSG_MAP_UI_POSITION_LOWER 10
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#define MSG_SKULL_UI_FEEDBACK 11
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#define MSG_INTERFACE 0
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#define MSG_DIALOG 1
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#define MSG_MPSYSTEM 2
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#define MSG_DEBUG 3
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#define MSG_UI_FEEDBACK 4
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#define MSG_ERROR 5
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#define MSG_BETAVERSION 6
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#define MSG_TESTVERSION 7
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#define MSG_MAP_UI_POSITION_MIDDLE 8
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#define MSG_MAP_UI_POSITION_UPPER 9
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#define MSG_MAP_UI_POSITION_LOWER 10
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#define MSG_SKULL_UI_FEEDBACK 11
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#define MSG_CHAT 12
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// These defines correlate to defines in font.h
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@@ -80,6 +81,9 @@ ScrollStringStPtr SetStringPrev(ScrollStringStPtr pStringSt, ScrollStringStPtr p
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void SetString(ScrollStringStPtr pStringSt, STR16 String);
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// will go and clear all displayed strings off the screen
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void ClearDisplayedListOfTacticalStrings( void );
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// OJW - 20090426
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void SetTacticalMessageFilter( UINT ubPriority );
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void RemoveTacticalMessageFilter ( void );
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// clear ALL strings in the tactical Message Queue
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void ClearTacticalMessageQueue( void );
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