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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "vfs_memory_file.h"
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#include "vfs_file_raii.h"
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#include <vector>
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vfs::CMemoryFile::CMemoryFile()
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: vfs::IFileTemplate<vfs::IReadable,vfs::IWriteable>(vfs::Path()), m_bIsOpen_read(false), m_bIsOpen_write(false)
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{
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m_ssBuffer.str("");
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}
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vfs::CMemoryFile::CMemoryFile(vfs::Path const& sFileName)
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: vfs::IFileTemplate<vfs::IReadable,vfs::IWriteable>(sFileName), m_bIsOpen_read(false), m_bIsOpen_write(false)
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{
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m_ssBuffer.str("");
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}
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vfs::CMemoryFile::~CMemoryFile()
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{
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m_ssBuffer.str("");
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m_ssBuffer.clear();
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}
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bool vfs::CMemoryFile::Close()
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{
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m_ssBuffer.clear();
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m_bIsOpen_read = false;
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m_bIsOpen_write = false;
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::GetFileSize(UInt32& uiFileSize)
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{
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uiFileSize = 0;
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if(!m_ssBuffer.good())
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{
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return false;
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}
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std::ios::pos_type current_position = 0;
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if(!m_ssBuffer.str().empty())
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{
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current_position = m_ssBuffer.tellg();
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m_ssBuffer.seekg(0,std::ios::end);
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uiFileSize = m_ssBuffer.tellg();
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m_ssBuffer.seekg(current_position,std::ios::beg);
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}
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::IsOpenRead()
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{
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return m_bIsOpen_read;
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}
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bool vfs::CMemoryFile::OpenRead()
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{
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m_bIsOpen_read = m_ssBuffer.good();
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return m_bIsOpen_read;
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}
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bool vfs::CMemoryFile::Read(Byte* pData, UInt32 uiBytesToRead, UInt32& uiBytesRead)
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{
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if(!m_bIsOpen_read && !this->OpenRead())
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{
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return false;
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}
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m_ssBuffer.read(static_cast<Byte*>(pData),uiBytesToRead);
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uiBytesRead = m_ssBuffer.gcount();
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return m_ssBuffer.good();
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}
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vfs::UInt32 vfs::CMemoryFile::GetReadLocation()
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{
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if(!m_bIsOpen_read && this->OpenRead())
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{
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return false;
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}
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return m_ssBuffer.tellg();
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}
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bool vfs::CMemoryFile::SetReadLocation(UInt32 uiPositionInBytes)
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{
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if(!m_ssBuffer.good())
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{
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return false;
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}
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m_ssBuffer.seekg(uiPositionInBytes);
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::SetReadLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir)
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{
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if(!m_bIsOpen_read && !this->OpenRead())
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{
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return false;
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}
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std::ios::seekdir ioSeekDir;
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if(eSeekDir == IBaseFile::SD_BEGIN)
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{
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ioSeekDir = std::ios::beg;
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}
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else if(eSeekDir == IBaseFile::SD_CURRENT)
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{
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ioSeekDir = std::ios::cur;
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}
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else if(eSeekDir == IBaseFile::SD_END)
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{
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ioSeekDir = std::ios::end;
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}
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else
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{
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return false;
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}
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m_ssBuffer.seekg(uiOffsetInBytes,ioSeekDir);
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::IsOpenWrite()
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{
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return m_bIsOpen_write;
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}
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bool vfs::CMemoryFile::OpenWrite(bool bCreateWhenNotExist, bool bTruncate)
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{
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if(bTruncate)
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{
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m_ssBuffer.str("");
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m_ssBuffer.clear();
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}
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m_bIsOpen_write = m_ssBuffer.good();
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return m_bIsOpen_write;
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}
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bool vfs::CMemoryFile::Write(const Byte* pData, UInt32 uiBytesToWrite, UInt32& uiBytesWritten)
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{
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if(!m_bIsOpen_write && !this->OpenWrite())
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{
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return false;
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}
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vfs::UInt64 start = 0;
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if(!m_ssBuffer.str().empty())
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{
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start = m_ssBuffer.tellp();
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}
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m_ssBuffer.write(pData,uiBytesToWrite);
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vfs::UInt64 end = m_ssBuffer.tellp();
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uiBytesWritten = end-start;
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if(uiBytesWritten != uiBytesToWrite)
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{
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return false;
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}
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return m_ssBuffer.good();
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}
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vfs::UInt32 vfs::CMemoryFile::GetWriteLocation()
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{
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return m_ssBuffer.tellp();
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}
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bool vfs::CMemoryFile::SetWriteLocation(Int32 uiPositionInBytes)
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{
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if(!m_bIsOpen_write && !this->OpenWrite())
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{
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return false;
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}
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m_ssBuffer.seekp(uiPositionInBytes);
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::SetWriteLocation(Int32 uiOffsetInBytes, IBaseFile::ESeekDir eSeekDir)
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{
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if(!m_bIsOpen_write && !this->OpenWrite())
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{
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return false;
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}
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std::ios::seekdir ioSeekDir;
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if(eSeekDir == IBaseFile::SD_BEGIN)
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{
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ioSeekDir = std::ios::beg;
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}
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else if(eSeekDir == IBaseFile::SD_CURRENT)
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{
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ioSeekDir = std::ios::cur;
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}
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else if(eSeekDir == IBaseFile::SD_END)
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{
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ioSeekDir = std::ios::end;
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}
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else
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{
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return false;
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}
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m_ssBuffer.seekp(uiOffsetInBytes,ioSeekDir);
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return m_ssBuffer.good();
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}
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bool vfs::CMemoryFile::CopyToBuffer(vfs::tReadableFile& rFile)
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{
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bool needToClose = !rFile.IsOpenRead();
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vfs::COpenReadFile readfile(&rFile);
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if(!needToClose)
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{
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readfile.release();
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}
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vfs::UInt32 uiSize,uiIO;
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uiSize = rFile.GetFileSize();
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std::vector<Byte> vBuffer(uiSize);
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if( rFile.Read(&vBuffer[0],uiSize,uiIO) && (uiSize == uiIO) )
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{
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if( this->Write(&vBuffer[0],uiSize,uiIO) && (uiSize == uiIO) )
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{
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return true;
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}
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}
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return false;
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}
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bool vfs::CMemoryFile::Delete()
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{
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m_ssBuffer.clear();
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m_ssBuffer.str("");
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return m_ssBuffer.good();
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}
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