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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef _VFS_LIB_DIR_H_
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#define _VFS_LIB_DIR_H_
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#include "../Interface/vfs_directory_interface.h"
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namespace vfs
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{
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class CLibDirectory : public vfs::IDirectory<vfs::IWriteType>
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{
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typedef std::map<vfs::Path, tFileType*, vfs::Path::Less> tFileCatalogue;
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class IterImpl : public tClassType::Iterator::IImplemetation
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{
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public:
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IterImpl(CLibDirectory& lib);
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virtual ~IterImpl();
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virtual tFileType* value();
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virtual void next();
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private:
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CLibDirectory& _lib;
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tFileCatalogue::iterator _iter;
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};
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public:
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CLibDirectory(vfs::Path const& sLocalPath, vfs::Path const& sRealPath)
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: vfs::IDirectory<vfs::IWriteType>(sLocalPath,sRealPath)
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{};
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virtual ~CLibDirectory();
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/**
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* IDirectory interface
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*/
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virtual tFileType* AddFile(vfs::Path const& sFilename, bool bDeleteOldFile=false);
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virtual bool AddFile(tFileType* pFile, bool bDeleteOldFile=false);
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virtual bool DeleteFileFromDirectory(vfs::Path const& sFileName);
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virtual bool CreateSubDirectory(vfs::Path const& sSubDirPath);
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virtual bool DeleteDirectory(vfs::Path const& sDirPath);
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/**
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* IVFSLocation interface
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*/
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virtual bool FileExists(vfs::Path const& sFileName);
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virtual vfs::IBaseFile* GetFile(vfs::Path const& sFileName);
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virtual tFileType* GetFileTyped(vfs::Path const& sFileName);
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virtual void GetSubDirList(std::list<vfs::Path>& rlSubDirs);
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virtual Iterator begin();
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protected:
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tFileCatalogue m_mapFiles;
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};
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} // -end- namespace
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#endif // _VFS_LIB_DIR_H_
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