*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+40
View File
@@ -0,0 +1,40 @@
#include "HPTimer.h"
CHPTimer::CHPTimer()
{
#ifdef WIN32
QueryPerformanceFrequency(&ticksPerSecond);
#endif
}
CHPTimer::~CHPTimer()
{
}
void CHPTimer::StartTimer()
{
#ifdef WIN32
QueryPerformanceCounter(&tick);
#elif LINUX
gettimeofday(&t1,0);
#endif
}
void CHPTimer::StopTimer()
{
#ifdef WIN32
QueryPerformanceCounter(&tick2);
#elif LINUX
gettimeofday(&t2,0);
#endif
}
double CHPTimer::GetElapsedTimeInSeconds()
{
#ifdef WIN32
return (double)(tick2.QuadPart - tick.QuadPart)/(double)ticksPerSecond.QuadPart;
#elif LINUX
return (double)(t2.tv_usec - t1.tv_usec)/1000000.0;
#endif
}