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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "HPTimer.h"
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CHPTimer::CHPTimer()
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{
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#ifdef WIN32
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QueryPerformanceFrequency(&ticksPerSecond);
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#endif
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}
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CHPTimer::~CHPTimer()
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{
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}
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void CHPTimer::StartTimer()
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{
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#ifdef WIN32
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QueryPerformanceCounter(&tick);
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#elif LINUX
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gettimeofday(&t1,0);
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#endif
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}
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void CHPTimer::StopTimer()
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{
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#ifdef WIN32
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QueryPerformanceCounter(&tick2);
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#elif LINUX
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gettimeofday(&t2,0);
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#endif
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}
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double CHPTimer::GetElapsedTimeInSeconds()
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{
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#ifdef WIN32
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return (double)(tick2.QuadPart - tick.QuadPart)/(double)ticksPerSecond.QuadPart;
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#elif LINUX
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return (double)(t2.tv_usec - t1.tv_usec)/1000000.0;
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#endif
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}
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