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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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//
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// Snap: Declaration of the TReadDir class
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// This class reads the contents of a directory file-by-file
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//
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#ifndef _ITERATEDIR_H_
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#define _ITERATEDIR_H_
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#ifdef WIN32
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#include <windows.h>
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#else
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#include <sys/types.h>
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#include <sys/dir.h>
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#include <unistd.h>
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#include <stdio.h>
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#endif
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#include "vfs_types.h"
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namespace os
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{
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class CIterateDirectory
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{
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public:
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enum EFileAttribute
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{
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FA_DIRECTORY,
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FA_FILE
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};
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public:
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CIterateDirectory(vfs::Path const& sPath, utf8string const& searchPattern);
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~CIterateDirectory();
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bool NextFile(utf8string &fileName, CIterateDirectory::EFileAttribute &attrib);
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private:
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#ifdef WIN32
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HANDLE fSearchHandle;
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WIN32_FIND_DATAW fFileInfo;
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#else
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struct direct **files;
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int count, current_pos;
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#endif
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bool fFirstRequest;
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};
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bool CreateRealDirecory(vfs::Path &sDir, bool bDoNotCreate=false);
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bool DeleteRealFile(vfs::Path &sDir);
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}; // end namespace
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#endif // #ifndef _ITERATEDIR_H_
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