*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+54
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#ifndef _VFS_VLOC_H_
#define _VFS_VLOC_H_
#include "vfs_types.h"
#include "Interface/vfs_file_interface.h"
#include <map>
namespace vfs
{
class CVirtualFile;
class CVirtualLocation
{
typedef std::map<vfs::Path, CVirtualFile*, vfs::Path::Less> tVFiles;
public:
class Iterator
{
friend class CVirtualLocation;
Iterator(CVirtualLocation* pLoc);
public:
Iterator();
~Iterator();
CVirtualFile* value();
void next();
bool end();
private:
CVirtualLocation* m_pLoc;
tVFiles::iterator _vfile_iter;
};
public:
CVirtualLocation(vfs::Path const& sPath);
~CVirtualLocation();
const vfs::Path Path;
void SetIsExclusive(bool bExclusive);
bool GetIsExclusive();
void AddFile(vfs::IBaseFile* pFile, utf8string const& sProfileName);
vfs::IBaseFile* GetFile(vfs::Path const& sFilename, utf8string const& sProfileName = "") const;
vfs::CVirtualFile* GetVFile(vfs::Path const& sFilename);
bool RemoveFile(vfs::IBaseFile* pFile);
Iterator iterate();
private:
bool m_bExclusive;
tVFiles m_mapVFiles;
};
} // end namespace
#endif // _VFS_VLOC_H_