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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+20
@@ -5,6 +5,8 @@
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#include "ScreenIds.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include <list>
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#include "VFS/utf8string.h"
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extern UINT32 EditScreenInit(void);
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extern UINT32 EditScreenHandle(void);
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@@ -137,6 +139,11 @@ extern UINT32 MPChatScreenInit( void );
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extern UINT32 MPChatScreenHandle( void );
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extern UINT32 MPChatScreenShutdown( void );
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// OJW - 20090422
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extern UINT32 MPConnectScreenInit( void );
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extern UINT32 MPConnectScreenHandle( void );
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extern UINT32 MPConnectScreenShutdown( void );
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// External functions
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void DisplayFrameRate( );
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@@ -145,6 +152,7 @@ void HandleTitleScreenAnimation();
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//External Globals
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extern CHAR8 gubFilename[ 200 ];
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extern UINT32 guiCurrentScreen;
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extern UINT32 guiPendingScreen;
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typedef void (*RENDER_HOOK)( void );
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@@ -157,5 +165,17 @@ void DisableFPSOverlay( BOOLEAN fEnable );
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void EnterTacticalScreen( );
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void LeaveTacticalScreen( UINT32 uiNewScreen );
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//////////////////////////////////////////////////////////////////////////
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struct SExceptionData
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{
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utf8string message,function,file;
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int line;
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};
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extern std::list<SExceptionData> g_ExceptionList;
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void PrintExceptionList();
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#endif
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