Bugfix: Feature Swap merc faces

When swapping merc faces in tactical the game will now rebuild the mercs squad.

Changed NCTH behaviour for lasers: 

When USE_NEW_CTH_CALCULATION = TRUE in Ja2_Options.ini the game now uses the item property <BestLaserRange> now for a laser specific bonus instead of <ProjectionFactor>. This bonus is a percentage reduction of the base aperture in NCTH. This functionality will only be used if one of the following new parameters in CTHConstants.ini is NOT 0.

LASER_PERFORMANCE_BONUS_HIP
LASER_PERFORMANCE_BONUS_IRON
LASER_PERFORMANCE_BONUS_SCOPE

This functionality also affects the laser property that is displayed in UDB.

Changed NCTH behaviour for Iron Sights and other 1x sights:

Iron sights and other 1x sights can now receive a bonus in NCTH to make them more useful compared to scopes. This bonus is a percentage reduction of the base aperture just like lasers can do.
There is a new parameter in CTHConstants.ini for this:

IRON_SIGHT_PERFORMANCE_BONUS


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2013-09-07 12:10:45 +00:00
parent 98f9831057
commit 4808850814
20 changed files with 295 additions and 67 deletions
+2
View File
@@ -7222,6 +7222,8 @@ void SwapMercPortraits ( SOLDIERTYPE *pSoldier, INT8 bDirection )
RemovePlayerFromGroup( ubGroupID, MercPtrs[ ubTargetMerc ] );
AddPlayerToGroup( ubGroupID, MercPtrs[ ubSourceMerc ] );
AddPlayerToGroup( ubGroupID, MercPtrs[ ubTargetMerc ] );
SortSquadByID( MercPtrs[ ubSourceMerc ]->bAssignment );
RebuildCurrentSquad( );
// don't forget to renew selection of merc
gusSelectedSoldier = ubTargetMerc;