Merged revision(s) 7521 from branches/ja2_source_official_2014:

Fix: Kingpin's assassins do not attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-15 21:37:58 +00:00
parent 48819f860a
commit 484f8572ca
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -15806,7 +15806,7 @@ BOOLEAN SOLDIERTYPE::SeemsLegit( UINT8 ubObserverID )
// even as a soldier, we will be caught around fresh corpses
// assassins will not be uncovered around corpses, as the AI cannot willingly evade them... one could 'ward' against assassins by surrounding yourself with fresh corpses
if ( distance < gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse && !(this->usSoldierFlagMask & SOLDIER_ASSASSIN) )
if ( distance < gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse && !this->IsAssassin() )
{
// check wether we are around a fresh corpse - this will make us much more suspicious
// I deem this necessary, to avoid cheap exploits by nefarious players :-)