Merged revision(s) 7521 from branches/ja2_source_official_2014:

Fix: Kingpin's assassins do not attack

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-09-15 21:37:58 +00:00
parent 48819f860a
commit 484f8572ca
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -2545,7 +2545,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
{
// ... check wether he is not neutral against us (account for the fact that we might be covert!)
// if we are an NPC assassin
if ( pSoldier->usSoldierFlagMask & SOLDIER_ASSASSIN && pSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER) )
if ( pSoldier->IsAssassin() && pSoldier->usSoldierFlagMask & (SOLDIER_COVERT_CIV | SOLDIER_COVERT_SOLDIER) )
{
// check wether our opponent would see us as an opponent if we weren't covert
if ( !( (pSoldier->aiData.bNeutral || pSoldier->usSoldierFlagMask & SOLDIER_POW) && ( pOpponent->bTeam != CREATURE_TEAM || pOpponent->flags.uiStatusFlags & SOLDIER_VEHICLE ) ) )