From 4888e024aaadfd3eafc1f781234dfb0d5ce9f3ba Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 6 Jan 2013 03:40:35 +0000 Subject: [PATCH] - added ap and bp costs for adding/removing fortifications and filling sandbags - added face icon for multi-turn actions with regard to fortifications git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1589 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/APBPConstants.ini | 12 ++++++++--- gamedir/Data-UB/APBPConstants.ini | 33 ++++++++++++++++++++++++++++- gamedir/Data/APBPConstants.ini | 32 +++++++++++++++++++++++++--- 3 files changed, 70 insertions(+), 7 deletions(-) diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini index 575346dd0..c0d779dbc 100644 --- a/gamedir/Data-1.13/APBPConstants.ini +++ b/gamedir/Data-1.13/APBPConstants.ini @@ -395,9 +395,11 @@ DEFAULT_APS = 80 DEFAULT_AIMSKILL = 80 ;*********************************************************************** -;* The APs needed build a fortification structure * +;* Fortification-centered AP costs ;*********************************************************************** -AP_FORTIFICATION = 180 +AP_FORTIFICATION = 250 +AP_REMOVE_FORTIFICATION = 150 +AP_FILL_SANDBAG = 200 ;*********************************************************************** ;* The APs needed to eat * @@ -473,4 +475,8 @@ BP_BACK_PACK = 50 BP_WORK_ZIPPER = 250 BP_UNJAM = 0 BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 \ No newline at end of file +BP_JUMPWALL = 500 +BP_FORTIFICATION = 700 +BP_REMOVE_FORTIFICATION = 400 +BP_FILL_SANDBAG = 500 +BP_HANDCUFF = 100 \ No newline at end of file diff --git a/gamedir/Data-UB/APBPConstants.ini b/gamedir/Data-UB/APBPConstants.ini index 6b6c0b982..e7d1d68db 100644 --- a/gamedir/Data-UB/APBPConstants.ini +++ b/gamedir/Data-UB/APBPConstants.ini @@ -394,6 +394,33 @@ AP_LOSS_PER_LEGSHOT_DAMAGE = 4 DEFAULT_APS = 80 DEFAULT_AIMSKILL = 80 +;*********************************************************************** +;* Fortification-centered AP costs +;*********************************************************************** +AP_FORTIFICATION = 250 +AP_REMOVE_FORTIFICATION = 150 +AP_FILL_SANDBAG = 200 + +;*********************************************************************** +;* The APs needed to eat * +;*********************************************************************** +AP_EAT = 80 + +;*********************************************************************** +;* The APs needed to clean a weapon * +;*********************************************************************** +AP_CLEANINGKIT = 80 + +;*********************************************************************** +;* The APs needed to disguise * +;*********************************************************************** +AP_DISGUISE = 80 + +;*********************************************************************** +;* The APs needed to handcuff someone +;*********************************************************************** +AP_HANDCUFF = 50 + [BPConstants] BP_RATIO_RED_PTS_TO_NORMAL = 100 BP_RUN_ENERGYCOSTFACTOR = 3 @@ -448,4 +475,8 @@ BP_BACK_PACK = 50 BP_WORK_ZIPPER = 250 BP_UNJAM = 0 BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 \ No newline at end of file +BP_JUMPWALL = 500 +BP_FORTIFICATION = 700 +BP_REMOVE_FORTIFICATION = 400 +BP_FILL_SANDBAG = 500 +BP_HANDCUFF = 100 \ No newline at end of file diff --git a/gamedir/Data/APBPConstants.ini b/gamedir/Data/APBPConstants.ini index 672bbd381..071c8340c 100644 --- a/gamedir/Data/APBPConstants.ini +++ b/gamedir/Data/APBPConstants.ini @@ -395,9 +395,31 @@ DEFAULT_APS = 80 DEFAULT_AIMSKILL = 80 ;*********************************************************************** -;* The APs needed build a fortification structure * +;* Fortification-centered AP costs ;*********************************************************************** -AP_FORTIFICATION = 80 +AP_FORTIFICATION = 250 +AP_REMOVE_FORTIFICATION = 150 +AP_FILL_SANDBAG = 200 + +;*********************************************************************** +;* The APs needed to eat * +;*********************************************************************** +AP_EAT = 80 + +;*********************************************************************** +;* The APs needed to clean a weapon * +;*********************************************************************** +AP_CLEANINGKIT = 80 + +;*********************************************************************** +;* The APs needed to disguise * +;*********************************************************************** +AP_DISGUISE = 80 + +;*********************************************************************** +;* The APs needed to handcuff someone +;*********************************************************************** +AP_HANDCUFF = 50 [BPConstants] BP_RATIO_RED_PTS_TO_NORMAL = 100 @@ -453,4 +475,8 @@ BP_BACK_PACK = 50 BP_WORK_ZIPPER = 250 BP_UNJAM = 0 BP_JUMPOFFWALL = 250 -BP_JUMPWALL = 500 \ No newline at end of file +BP_JUMPWALL = 500 +BP_FORTIFICATION = 700 +BP_REMOVE_FORTIFICATION = 400 +BP_FILL_SANDBAG = 500 +BP_HANDCUFF = 100 \ No newline at end of file