diff --git a/Tactical/Interface.cpp b/Tactical/Interface.cpp index 7553636b..f42b4d5b 100644 --- a/Tactical/Interface.cpp +++ b/Tactical/Interface.cpp @@ -278,6 +278,8 @@ BOOLEAN InitializeTacticalPortraits( ) { VOBJECT_DESC VObjectDesc; + VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE; + //CHRISL: Moved from InitializeTacticalInterface so we can reinitialize portait graphics as we need to //legion 2 jazz if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_ICONS ] == TRUE) @@ -467,12 +469,9 @@ BOOLEAN InitializeTacticalInterface( ) if( !AddVideoObject( &VObjectDesc, &guiBURSTACCUM ) ) AssertMsg(0, "Missing INTERFACE\\burst1.sti" ); - - VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE; - //CHRISL: Moved to seperate function so we can call seperately InitializeTacticalPortraits(); - + //legion if (gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] == TRUE) {