mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
- added AP & BP cost setting for arming bombs/grenades in inventory
- Fix: blowing up grenades in inventory now correctly costs APs - a message now shows how many prisoners were taken git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-1
@@ -2445,9 +2445,9 @@ void LoadGameAPBPConstants()
|
||||
APBPConstants[AP_FILL_SANDBAG] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_FILL_SANDBAG", 200), 200);
|
||||
APBPConstants[AP_EAT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_EAT",80),80);
|
||||
APBPConstants[AP_CLEANINGKIT] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_CLEANINGKIT",80),80);
|
||||
APBPConstants[AP_INVENTORY_EXPLOSIVE_ACTIVATE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INVENTORY_EXPLOSIVE_ACTIVATE",20),20);
|
||||
APBPConstants[AP_DISGUISE] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_DISGUISE",80),80);
|
||||
APBPConstants[AP_HANDCUFF] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_HANDCUFF",50),50);
|
||||
APBPConstants[AP_INVENTORY_ARM] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","AP_INVENTORY_ARM",50),50);
|
||||
|
||||
APBPConstants[DEFAULT_APS] = DynamicAdjustAPConstants(iniReader.ReadInteger("APConstants","DEFAULT_APS",80),80);
|
||||
APBPConstants[DEFAULT_AIMSKILL] = iniReader.ReadInteger("APConstants","DEFAULT_AIMSKILL",80);
|
||||
@@ -2505,6 +2505,7 @@ void LoadGameAPBPConstants()
|
||||
APBPConstants[BP_REMOVE_FORTIFICATION] = iniReader.ReadInteger("BPConstants","BP_REMOVE_FORTIFICATION", 400);
|
||||
APBPConstants[BP_FILL_SANDBAG] = iniReader.ReadInteger("BPConstants","BP_FILL_SANDBAG", 500);
|
||||
APBPConstants[BP_HANDCUFF] = iniReader.ReadInteger("BPConstants","BP_HANDCUFF", 100);
|
||||
APBPConstants[BP_INVENTORY_ARM] = iniReader.ReadInteger("BPConstants","BP_INVENTORY_ARM", 10);
|
||||
|
||||
SetupMaxActionPointsAnimation();
|
||||
#undef ReadInteger
|
||||
|
||||
Reference in New Issue
Block a user