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- added AP & BP cost setting for arming bombs/grenades in inventory
- Fix: blowing up grenades in inventory now correctly costs APs - a message now shows how many prisoners were taken git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6723,7 +6723,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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CHAR16 wString[ 64 ];
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GetShortSectorString( SECTORX(usSectorID), SECTORY(usSectorID), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], prisonerstobemoved, wString );
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}
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}
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}
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@@ -6747,7 +6747,7 @@ void PrisonerMessageBoxCallBack( UINT8 ubExitValue )
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CHAR16 wString[ 64 ];
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GetShortSectorString( SECTORX(usSectorID), SECTORY(usSectorID), wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], wString );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szPrisonerTextStr[STR_PRISONER_SENTTOSECTOR], prisonerstobemoved, wString );
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}
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}
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}
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