- added AP & BP cost setting for arming bombs/grenades in inventory

- Fix: blowing up grenades in inventory now correctly costs APs
- a message now shows how many prisoners were taken

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-03 16:24:34 +00:00
parent fc2e10314b
commit 48c66c8662
14 changed files with 145 additions and 24 deletions
+11 -1
View File
@@ -7521,7 +7521,7 @@ STR16 szPrisonerTextStr[]=
L"%d 名俘虏已供出同伙位置", //L"%d prisoners revealed enemy positions.",
L"%d 名俘虏已加入我方阵营", //L"%d prisoners joined our cause.",
L"俘虏掀起大规模暴动!在 %s 监狱!", //L"Prisoners start a massive riot in %s!",
L"俘虏被押送前往 %s 监狱", //L"Prisoners were sent to %s!",
L"%d 俘虏被押送前往 %s 监狱", //L"Prisoners were sent to %s!",
L"俘虏已被释放!", //L"Prisoners have been released!",
L"军队已占领 %s 监狱,俘虏已被释放!", //L"The army now occupies the prison in %s, the prisoners were freed!",
L"这敌人丫宁死不从!",//L"The enemy refuses to surrender!",
@@ -7538,4 +7538,14 @@ STR16 szMTATextStr[]= // TODO.Translate
L"%s had to stop %s.",
};
STR16 szInventoryArmTextStr[]= // TODO.Translate
{
L"Blow up (%d AP)",
L"Blow up",
L"Arm (%d AP)",
L"Arm",
L"Disarm (%d AP)",
L"Disarm",
};
#endif //CHINESE