improved multiturn action cost handling

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6126 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-06-16 16:40:15 +00:00
parent 38308680db
commit 49018d85ec
5 changed files with 76 additions and 52 deletions
+14 -20
View File
@@ -3724,29 +3724,23 @@ INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos )
return sAPCost;
}
INT16 GetAPsToBuildFortification( SOLDIERTYPE *pSoldier )
// added by Flugente
INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_FORTIFICATION];
return sAPCost;
}
INT16 GetAPsToRemoveFortification( SOLDIERTYPE *pSoldier )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_REMOVE_FORTIFICATION];
return sAPCost;
}
INT16 GetAPsToFillSandbag( SOLDIERTYPE *pSoldier )
{
INT16 sAPCost = 0;
sAPCost += APBPConstants[AP_FILL_SANDBAG];
switch ( usActionType )
{
case MTA_FORTIFY:
sAPCost += APBPConstants[AP_FORTIFICATION];
break;
case MTA_REMOVE_FORTIFY:
sAPCost += APBPConstants[AP_REMOVE_FORTIFICATION];
break;
case MTA_FILL_SANDBAG:
sAPCost += APBPConstants[AP_FILL_SANDBAG];
break;
}
return sAPCost;
}