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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
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#define CORPSE_DISPOSAL 179 // Flugente: corpses can be removed by assignment
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#define RAID_EVENTS 178 // Flugente: added bloodcat/zombie/bandit raids
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#define INDIVIDUAL_MILITIA_EXP_FLOAT 177 // Flugente: changed the way we store individual militia experience
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@@ -99,7 +100,7 @@ extern CHAR16 zRevisionNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION CORPSE_DISPOSAL
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#define SAVE_GAME_VERSION PROFILETYPE_STORED
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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