Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
#define CORPSE_DISPOSAL 179 // Flugente: corpses can be removed by assignment
#define RAID_EVENTS 178 // Flugente: added bloodcat/zombie/bandit raids
#define INDIVIDUAL_MILITIA_EXP_FLOAT 177 // Flugente: changed the way we store individual militia experience
@@ -99,7 +100,7 @@ extern CHAR16 zRevisionNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION CORPSE_DISPOSAL
#define SAVE_GAME_VERSION PROFILETYPE_STORED
//#define RUSSIANGOLD
#ifdef __cplusplus