Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+1 -1
View File
@@ -120,7 +120,7 @@ DDBox::Display( )
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
// IMP faces are stored elsewhere
if ( gProfilesIMP[mEvent.usSpeaker].ProfilId == mEvent.usSpeaker )
if ( gMercProfiles[mEvent.usSpeaker].Type == PROFILETYPE_IMP )
{
sprintf( sTemp, "IMPFACES\\%02d.sti", gMercProfiles[mEvent.usSpeaker].ubFaceIndex );
}