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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -120,7 +120,7 @@ DDBox::Display( )
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VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
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// IMP faces are stored elsewhere
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if ( gProfilesIMP[mEvent.usSpeaker].ProfilId == mEvent.usSpeaker )
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if ( gMercProfiles[mEvent.usSpeaker].Type == PROFILETYPE_IMP )
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{
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sprintf( sTemp, "IMPFACES\\%02d.sti", gMercProfiles[mEvent.usSpeaker].ubFaceIndex );
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}
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