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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -476,7 +476,7 @@ BOOLEAN DisplayMercData( UINT8 usProfileA, UINT8 usProfileB )
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// face 1
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// IMP faces are stored elsewhere
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if ( gProfilesIMP[usProfileA].ProfilId == usProfileA )
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if ( gMercProfiles[usProfileA].Type == PROFILETYPE_IMP )
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{
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sprintf( sTemp, "IMPFACES\\%02d.sti", gMercProfiles[usProfileA].ubFaceIndex );
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FilenameForBPP( sTemp, VObjectDesc.ImageFile );
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@@ -510,7 +510,7 @@ BOOLEAN DisplayMercData( UINT8 usProfileA, UINT8 usProfileB )
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// face 2
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// IMP faces are stored elsewhere
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if ( gProfilesIMP[usProfileB].ProfilId == usProfileB )
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if ( gMercProfiles[usProfileB].Type == PROFILETYPE_IMP )
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{
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sprintf( sTemp, "IMPFACES\\%02d.sti", gMercProfiles[usProfileB].ubFaceIndex );
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FilenameForBPP( sTemp, VObjectDesc.ImageFile );
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