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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1196,9 +1196,7 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
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}
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//if the character is an RPC
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//if( pSoldier->ubProfile >= FIRST_RPC && pSoldier->ubProfile < FIRST_NPC )
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//new profiles by Jazz
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if ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile )
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if ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC )
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{
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if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
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{
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@@ -1210,7 +1208,6 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
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}
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fInSector = TRUE;
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}
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// check if drassen controlled
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else if( StrategicMap[ ( AIRPORT_X + ( MAP_WORLD_X * AIRPORT_Y ) ) ].fEnemyControlled == FALSE )
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{
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@@ -1242,7 +1239,6 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
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{
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swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
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}
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}
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}
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else
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