Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+1 -5
View File
@@ -1196,9 +1196,7 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
}
//if the character is an RPC
//if( pSoldier->ubProfile >= FIRST_RPC && pSoldier->ubProfile < FIRST_NPC )
//new profiles by Jazz
if ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile )
if ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC )
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
@@ -1210,7 +1208,6 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
}
fInSector = TRUE;
}
// check if drassen controlled
else if( StrategicMap[ ( AIRPORT_X + ( MAP_WORLD_X * AIRPORT_Y ) ) ].fEnemyControlled == FALSE )
{
@@ -1242,7 +1239,6 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
{
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
}
}
}
else