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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -219,15 +219,12 @@ void MercDailyUpdate()
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AddSameDayStrategicEvent( EVENT_BEGIN_CONTRACT_RENEWAL_SEQUENCE, MERC_ARRIVE_TIME_SLOT_1, 0 );
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AddSameDayStrategicEvent( EVENT_BEGIN_CONTRACT_RENEWAL_SEQUENCE, MERC_ARRIVE_TIME_SLOT_2, 0 );
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AddSameDayStrategicEvent( EVENT_BEGIN_CONTRACT_RENEWAL_SEQUENCE, MERC_ARRIVE_TIME_SLOT_3, 0 );
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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bLastTeamID = gTacticalStatus.Team[ gbPlayerNum ].bLastID;
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//loop though all the mercs
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for ( pSoldier = MercPtrs[ cnt ]; cnt <= bLastTeamID; cnt++,pSoldier++)
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for ( pSoldier = MercPtrs[ cnt ]; cnt <= bLastTeamID; ++cnt,++pSoldier)
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{
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//if the merc is active
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if ( ( pSoldier->bActive )&&( pSoldier->bAssignment != ASSIGNMENT_POW ) && ( pSoldier->bAssignment != IN_TRANSIT ) )
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@@ -246,7 +243,7 @@ void MercDailyUpdate()
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if ( pSoldier->bCorpseQuoteTolerance < 0 )
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{
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pSoldier->bCorpseQuoteTolerance = 0;
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pSoldier->bCorpseQuoteTolerance = 0;
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}
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// CJC: For some personalities, reset personality quote said flag
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@@ -266,8 +263,7 @@ void MercDailyUpdate()
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break;
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}
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}
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//ATE: Try to see if our equipment sucks!
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if ( SoldierHasWorseEquipmentThanUsedTo( pSoldier ) )
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{
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@@ -280,16 +276,13 @@ void MercDailyUpdate()
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// player has hired him, so he'll eligible to get killed off on another job
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gMercProfiles[pSoldier->ubProfile].ubMiscFlags3 |= PROFILE_MISC_FLAG3_PLAYER_HAD_CHANCE_TO_HIRE;
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//handle Slay differently if SlayForever is enabled
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if( pSoldier->ubProfile == SLAY && gGameExternalOptions.fEnableSlayForever == TRUE)
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{
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}
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//if the character is an RPC
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//else if( pSoldier->ubProfile >= FIRST_RPC && pSoldier->ubProfile < FIRST_NPC )
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//new profiles by Jazz
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else if ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile )
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else if ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC )
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{
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INT16 sSalary = gMercProfiles[ pSoldier->ubProfile ].sSalary;
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INT32 iMoneyOwedToMerc = 0;
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@@ -488,12 +481,13 @@ void MercDailyUpdate()
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{
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oMerc = cnt;
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iMerc = oMerc * 1;
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if ( oMerc != 0 )
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pMerc = oMerc + 1;
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else
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pMerc = 0;
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if ( gProfilesAIM[cnt].ProfilId == cnt )
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if ( gMercProfiles[cnt].Type == PROFILETYPE_AIM )
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AddEmailTypeXML( pMerc, iMerc, iMerc, GetWorldTotalMin(), -1 , TYPE_EMAIL_AIM_AVAILABLE);
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}
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else
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@@ -541,8 +535,7 @@ void MercDailyUpdate()
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if( IsProfileIdAnAimOrMERCMerc( (UINT8)cnt ) )
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{
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// check to see if he goes on another assignment
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//if (cnt < MAX_NUMBER_MERCS)
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if ( gProfilesAIM[ cnt ].ProfilId == cnt ) //new profiles by Jazz
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if ( gMercProfiles[cnt].Type == PROFILETYPE_AIM )
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{
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// A.I.M. merc
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uiChance = 2 * pProfile->bExpLevel;
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@@ -550,7 +543,7 @@ void MercDailyUpdate()
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// player has now had a chance to hire him, so he'll eligible to get killed off on another job
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pProfile->ubMiscFlags3 |= PROFILE_MISC_FLAG3_PLAYER_HAD_CHANCE_TO_HIRE;
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}
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else if ( gProfilesMERC[ cnt ].ProfilId == cnt ) //new profiles by Jazz
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else if ( gMercProfiles[cnt].Type == PROFILETYPE_MERC )
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{
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// M.E.R.C. merc - very rarely get other work
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uiChance = 1 * pProfile->bExpLevel;
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@@ -562,6 +555,7 @@ void MercDailyUpdate()
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pProfile->ubMiscFlags3 |= PROFILE_MISC_FLAG3_PLAYER_HAD_CHANCE_TO_HIRE;
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}
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}
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// tais: disable mercs being on assignment
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if (Random(100) < uiChance && gGameExternalOptions.fMercsOnAssignment < 2)
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{
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@@ -577,8 +571,7 @@ void MercDailyUpdate()
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pProfile->ubDaysOfMoraleHangover--;
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}
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}
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// build quit list
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//BuildMercQuitList( pQuitList );
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#ifdef JA2UB
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@@ -1506,8 +1499,7 @@ void HandleAddingAnyAimAwayEmailsWhenLaptopGoesOnline()
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UINT32 cnt;
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INT32 iOffset;
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MERCPROFILESTRUCT *pProfile;
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//Loop through all the profiles
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for( cnt = 0; cnt < NUM_PROFILES; cnt++)
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{
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@@ -1539,13 +1531,14 @@ void HandleAddingAnyAimAwayEmailsWhenLaptopGoesOnline()
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pMerc = oMerc + 1;
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else
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pMerc = 0;
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if ( gProfilesAIM[cnt].ProfilId == cnt )
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if ( gMercProfiles[cnt].Type == PROFILETYPE_AIM )
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AddEmailTypeXML( pMerc, iMerc, iMerc, GetWorldTotalMin(), -1 , TYPE_EMAIL_AIM_AVAILABLE);
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}
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else
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{
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// TO DO: send E-mail to player telling him the merc has returned from an assignment
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AddEmail( ( UINT8 )( iOffset + ( cnt * AIM_REPLY_LENGTH_BARRY ) ), AIM_REPLY_LENGTH_BARRY, ( UINT8 )( 6 + cnt ), GetWorldTotalMin(),-1 ,-1, TYPE_EMAIL_EMAIL_EDT_NAME_MERC);
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// TO DO: send E-mail to player telling him the merc has returned from an assignment
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AddEmail( ( UINT8 )( iOffset + ( cnt * AIM_REPLY_LENGTH_BARRY ) ), AIM_REPLY_LENGTH_BARRY, ( UINT8 )( 6 + cnt ), GetWorldTotalMin(),-1 ,-1, TYPE_EMAIL_EMAIL_EDT_NAME_MERC);
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}
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}
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}
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