Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+11 -16
View File
@@ -5720,17 +5720,19 @@ BOOLEAN HandlePlayerGroupEnteringSectorToCheckForNPCsOfNote( GROUP *pGroup )
BOOLEAN WildernessSectorWithAllProfiledNPCsNotSpokenWith( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
{
UINT8 ubProfile;
MERCPROFILESTRUCT * pProfile;
BOOLEAN fFoundSomebody = FALSE;
//for ( ubProfile = FIRST_RPC; ubProfile < GASTON; ubProfile++ )
//new profiles by Jazz
for ( ubProfile = 0; ubProfile < NUM_PROFILES; ubProfile++ )
{
if ( gProfilesRPC[ubProfile].ProfilId == ubProfile || gProfilesNPC[ubProfile].ProfilId == ubProfile || gProfilesVehicle[ubProfile].ProfilId == ubProfile)
for ( UINT32 ubProfile = 0; ubProfile < NUM_PROFILES; ++ubProfile )
{
// skip vehicles
if ( gMercProfiles[ubProfile].Type == PROFILETYPE_VEHICLE )
{
continue;
}
if ( gMercProfiles[ubProfile].Type == PROFILETYPE_RPC ||
gMercProfiles[ubProfile].Type == PROFILETYPE_NPC )
{
pProfile = &gMercProfiles[ ubProfile ];
@@ -5739,14 +5741,7 @@ BOOLEAN WildernessSectorWithAllProfiledNPCsNotSpokenWith( INT16 sSectorX, INT16
{
continue;
}
// skip vehicles
//if ( ubProfile >= PROF_HUMMER && ubProfile <= PROF_HELICOPTER )
if ( gProfilesVehicle[ubProfile].ProfilId == ubProfile )
{
continue;
}
// in this sector?
if ( pProfile->sSectorX == sSectorX && pProfile->sSectorY == sSectorY && pProfile->bSectorZ == bSectorZ )
{