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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5720,17 +5720,19 @@ BOOLEAN HandlePlayerGroupEnteringSectorToCheckForNPCsOfNote( GROUP *pGroup )
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BOOLEAN WildernessSectorWithAllProfiledNPCsNotSpokenWith( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ )
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{
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UINT8 ubProfile;
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MERCPROFILESTRUCT * pProfile;
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BOOLEAN fFoundSomebody = FALSE;
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//for ( ubProfile = FIRST_RPC; ubProfile < GASTON; ubProfile++ )
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//new profiles by Jazz
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for ( ubProfile = 0; ubProfile < NUM_PROFILES; ubProfile++ )
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{
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if ( gProfilesRPC[ubProfile].ProfilId == ubProfile || gProfilesNPC[ubProfile].ProfilId == ubProfile || gProfilesVehicle[ubProfile].ProfilId == ubProfile)
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for ( UINT32 ubProfile = 0; ubProfile < NUM_PROFILES; ++ubProfile )
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{
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// skip vehicles
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if ( gMercProfiles[ubProfile].Type == PROFILETYPE_VEHICLE )
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{
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continue;
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}
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if ( gMercProfiles[ubProfile].Type == PROFILETYPE_RPC ||
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gMercProfiles[ubProfile].Type == PROFILETYPE_NPC )
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{
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pProfile = &gMercProfiles[ ubProfile ];
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@@ -5739,14 +5741,7 @@ BOOLEAN WildernessSectorWithAllProfiledNPCsNotSpokenWith( INT16 sSectorX, INT16
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{
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continue;
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}
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// skip vehicles
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//if ( ubProfile >= PROF_HUMMER && ubProfile <= PROF_HELICOPTER )
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if ( gProfilesVehicle[ubProfile].ProfilId == ubProfile )
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{
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continue;
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}
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// in this sector?
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if ( pProfile->sSectorX == sSectorX && pProfile->sSectorY == sSectorY && pProfile->bSectorZ == bSectorZ )
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{
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