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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4767,14 +4767,14 @@ void SoldierGiveItemFromAnimation( SOLDIERTYPE *pSoldier )
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// Switch on target...
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// Are we a player dude.. ( target? )
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// if ( ubProfile < FIRST_RPC || RPC_RECRUITED( pTSoldier ) || ubProfile >= GASTON )
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//new profiles by Jazz
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if ( ( gProfilesAIM[ubProfile].ProfilId == ubProfile || gProfilesMERC[ubProfile].ProfilId == ubProfile || gProfilesIMP[ubProfile].ProfilId == ubProfile ) || RPC_RECRUITED( pTSoldier ) )
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if ( gMercProfiles[ubProfile].Type == PROFILETYPE_AIM ||
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gMercProfiles[ubProfile].Type == PROFILETYPE_MERC ||
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gMercProfiles[ubProfile].Type == PROFILETYPE_IMP ||
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RPC_RECRUITED( pTSoldier ) )
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{
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fToTargetPlayer = TRUE;
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}
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if ( fToTargetPlayer )
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{
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// begin giving
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