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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6149,15 +6149,14 @@ BOOLEAN IsValidTalkableNPC( UINT8 ubSoldierID, BOOLEAN fGive , BOOLEAN fAllowMer
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}
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}
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// if ( pSoldier->ubProfile != NO_PROFILE && pSoldier->ubProfile >= FIRST_RPC && pSoldier->ubProfile < GASTON && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
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//new profiles by Jazz
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if ( pSoldier->ubProfile != NO_PROFILE && ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile || gProfilesNPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile ) && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
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if ( pSoldier->ubProfile != NO_PROFILE && ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC ||
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gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_NPC ) && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
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{
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fValidGuy = TRUE;
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}
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// Check for EPC...
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if ( pSoldier->ubProfile != NO_PROFILE && ( gCurrentUIMode == TALKCURSOR_MODE || fGive ) && AM_AN_EPC( pSoldier ) )
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if ( pSoldier->ubProfile != NO_PROFILE && ( gCurrentUIMode == TALKCURSOR_MODE || fGive ) && AM_AN_EPC( pSoldier ) )
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{
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fValidGuy = TRUE;
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}
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