Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+3 -4
View File
@@ -6149,15 +6149,14 @@ BOOLEAN IsValidTalkableNPC( UINT8 ubSoldierID, BOOLEAN fGive , BOOLEAN fAllowMer
}
}
// if ( pSoldier->ubProfile != NO_PROFILE && pSoldier->ubProfile >= FIRST_RPC && pSoldier->ubProfile < GASTON && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
//new profiles by Jazz
if ( pSoldier->ubProfile != NO_PROFILE && ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile || gProfilesNPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile ) && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
if ( pSoldier->ubProfile != NO_PROFILE && ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC ||
gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_NPC ) && !RPC_RECRUITED( pSoldier ) && !AM_AN_EPC( pSoldier ) )
{
fValidGuy = TRUE;
}
// Check for EPC...
if ( pSoldier->ubProfile != NO_PROFILE && ( gCurrentUIMode == TALKCURSOR_MODE || fGive ) && AM_AN_EPC( pSoldier ) )
if ( pSoldier->ubProfile != NO_PROFILE && ( gCurrentUIMode == TALKCURSOR_MODE || fGive ) && AM_AN_EPC( pSoldier ) )
{
fValidGuy = TRUE;
}