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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-26
@@ -182,26 +182,22 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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#ifdef JA2UB
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//JA25 UB
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//MErc mercs come with an umbrella
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if ( gProfilesMERC[ubCurrentSoldier].ProfilId == ubCurrentSoldier )
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// if( ( ubCurrentSoldier >= 40 && ubCurrentSoldier <= 50 ) || ubCurrentSoldier == 58 /*GASTON*/ || ubCurrentSoldier == 59 /*STOGIE*/ )
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if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_MERC )
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{
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AddItemToMerc( iNewIndex, MERC_UMBRELLA ); //Data-1.13\TableData\Items\items.xml, uiIndex = 1361 or Data\TableData\Items\items.xml, uiIndex = 336
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}
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//if this is an AIM or MERC merc
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if( gJa25SaveStruct.fHaveAimandMercOffferItems )
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{
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//if its an aim merc
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//if( ubCurrentSoldier < 40 )
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if ( gProfilesAIM[ubCurrentSoldier].ProfilId == ubCurrentSoldier )
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if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_AIM )
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{
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//give the mercs one of the promo items
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AddItemToMerc( iNewIndex, SAM_GARVER_COMBAT_KNIFE ); //1353
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}
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// if its a merc merc
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else if ( gProfilesMERC[ubCurrentSoldier].ProfilId == ubCurrentSoldier )
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//else if( ubCurrentSoldier <= 50 || ubCurrentSoldier == 58 /*GASTON*/ || ubCurrentSoldier == 59 /*STOGIE*/ )
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else if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_MERC )
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{
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//give the mercs one of the promo items
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AddItemToMerc( iNewIndex, CHE_GUEVARA_CANTEEN ); //1359
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@@ -338,28 +334,24 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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if (!is_client)
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{
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//if we are trying to hire a merc that should arrive later, put the merc in the queue
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if( pHireMerc->uiTimeTillMercArrives != 0 )
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{
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AddStrategicEvent( EVENT_DELAYED_HIRING_OF_MERC, pHireMerc->uiTimeTillMercArrives, pSoldier->ubID );
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//if we are trying to hire a merc that should arrive later, put the merc in the queue
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if( pHireMerc->uiTimeTillMercArrives != 0 )
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{
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AddStrategicEvent( EVENT_DELAYED_HIRING_OF_MERC, pHireMerc->uiTimeTillMercArrives, pSoldier->ubID );
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//specify that the merc is hired but hasnt arrived yet
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pMerc->bMercStatus = MERC_HIRED_BUT_NOT_ARRIVED_YET;
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}
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//specify that the merc is hired but hasnt arrived yet
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pMerc->bMercStatus = MERC_HIRED_BUT_NOT_ARRIVED_YET;
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}
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}
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else
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{
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if(is_client)send_hire( iNewIndex, ubCurrentSoldier, pHireMerc->iTotalContractLength, MercCreateStruct.fCopyProfileItemsOver );
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//send off hire info to network, also avail possibility for net-game exclusive hired pSoldier changes...
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if(is_client)send_hire( iNewIndex, ubCurrentSoldier, pHireMerc->iTotalContractLength, MercCreateStruct.fCopyProfileItemsOver );
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//send off hire info to network, also avail possibility for net-game exclusive hired pSoldier changes...
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}
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//if the merc is an AIM merc
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//if( ubCurrentSoldier < 40 )
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if ( gProfilesAIM[ ubCurrentSoldier ].ProfilId == ubCurrentSoldier ) //new profiles by Jazz
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if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_AIM )
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{
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pSoldier->ubWhatKindOfMercAmI = MERC_TYPE__AIM_MERC;
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//determine how much the contract is, and remember what type of contract he got
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if( pHireMerc->iTotalContractLength == 1 )
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@@ -386,8 +378,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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pSoldier->usMedicalDeposit = gMercProfiles[ pSoldier->ubProfile ].sMedicalDepositAmount;
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}
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//if the merc is from M.E.R.C.
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//else if( ( ubCurrentSoldier >= BIFF && ubCurrentSoldier <= BUBBA ) || ubCurrentSoldier >= GASTON )
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else if ( gProfilesMERC[ ubCurrentSoldier ].ProfilId == ubCurrentSoldier ) //new profiles by Jazz
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else if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_MERC )
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{
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pSoldier->ubWhatKindOfMercAmI = MERC_TYPE__MERC;
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//pSoldier->iTotalContractCharge = -1;
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@@ -400,8 +391,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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if(!is_client)AddHistoryToPlayersLog(HISTORY_HIRED_MERC_FROM_MERC, ubCurrentSoldier, GetWorldTotalMin(), -1, -1 );
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}
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//If the merc is from IMP, (ie a player character)
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//else if( ( ubCurrentSoldier >= 51 ) && ( ubCurrentSoldier < 57 ) )
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else if ( gProfilesIMP[ ubCurrentSoldier ].ProfilId == ubCurrentSoldier ) //new profiles by Jazz
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else if ( gMercProfiles[ubCurrentSoldier].Type == PROFILETYPE_IMP )
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{
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pSoldier->ubWhatKindOfMercAmI = MERC_TYPE__PLAYER_CHARACTER;
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//pSoldier->iTotalContractCharge = -1;
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@@ -423,6 +413,7 @@ INT8 HireMerc( MERC_HIRE_STRUCT *pHireMerc)
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CheckForFriendsofHated( pSoldier );
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gfAtLeastOneMercWasHired = TRUE;
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return( MERC_HIRE_OK );
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}
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