Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+3 -3
View File
@@ -1659,9 +1659,9 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
SoldierGiveItemFromAnimation( pSoldier );
// if (pSoldier->ubProfile != NO_PROFILE && pSoldier->ubProfile >= FIRST_NPC )
//new profiles by Jazz
if (pSoldier->ubProfile != NO_PROFILE && (gProfilesNPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile ||
gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile ||
gProfilesVehicle[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile))
if (pSoldier->ubProfile != NO_PROFILE && ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_RPC ||
gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_NPC ||
gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_VEHICLE ) )
{
TriggerNPCWithGivenApproach( pSoldier->ubProfile, APPROACH_DONE_GIVING_ITEM, FALSE );
}