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Store the profile type in the profile structure and remove superfluous code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-21
@@ -1133,8 +1133,7 @@ BOOLEAN CopyVehiclePathToSoldier( SOLDIERTYPE *pSoldier )
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return( FALSE );
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}
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}
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// reset mvt group for the grunt
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// ATE: NOT if we are the vehicle
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if ( !( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) )
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@@ -1155,31 +1154,13 @@ BOOLEAN CopyVehiclePathToSoldier( SOLDIERTYPE *pSoldier )
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pSoldier->pMercPath = CopyPaths(pVehicleList[ iId ].pMercPath, pSoldier->pMercPath );
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return( TRUE );
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}
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BOOLEAN IsVehicle(SOLDIERTYPE *pSoldier)
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{
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if ( gProfilesVehicle[ pSoldier->ubProfile ].ProfilId == pSoldier->ubProfile )
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return(TRUE);
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else
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return(FALSE);
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/*switch(pSoldier->ubProfile)
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{
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case PROF_HUMMER:
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case PROF_ELDERODO:
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case PROF_ICECREAM:
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return(TRUE);
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default:
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return(FALSE);
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}
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return(FALSE);
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*/
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return ( gMercProfiles[pSoldier->ubProfile].Type == PROFILETYPE_VEHICLE );
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}
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BOOLEAN SetUpMvtGroupForVehicle( SOLDIERTYPE *pSoldier )
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{
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// given this grunt, find out if asscoiated vehicle has a mvt group, if so, set this grunts mvt group tho the vehicle
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