Store the profile type in the profile structure and remove superfluous code

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8620 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-09-24 19:36:28 +00:00
parent 8ae2eacfcd
commit 494dbc6e69
41 changed files with 385 additions and 942 deletions
+6 -5
View File
@@ -4651,11 +4651,13 @@ void DebugSoldierPage3( )
SetFontShade(LARGEFONT1, FONT_SHADE_NEUTRAL);
gprintf( 150, LINE_HEIGHT * ubLine, L"%d", pSoldier->flags.fRTInNonintAnim );
ubLine++;
// OPIONION OF SELECTED MERC
//if ( gusSelectedSoldier != NOBODY && ( MercPtrs[ gusSelectedSoldier ]->ubProfile < FIRST_NPC ) && pSoldier->ubProfile != NO_PROFILE )
//new profiles by Jazz
if ( gusSelectedSoldier != NOBODY && ( gProfilesIMP[MercPtrs[ gusSelectedSoldier ]->ubProfile].ProfilId == MercPtrs[ gusSelectedSoldier ]->ubProfile || gProfilesRPC[MercPtrs[ gusSelectedSoldier ]->ubProfile].ProfilId == MercPtrs[ gusSelectedSoldier ]->ubProfile || gProfilesAIM[MercPtrs[ gusSelectedSoldier ]->ubProfile].ProfilId == MercPtrs[ gusSelectedSoldier ]->ubProfile || gProfilesMERC[MercPtrs[ gusSelectedSoldier ]->ubProfile].ProfilId == MercPtrs[ gusSelectedSoldier ]->ubProfile ) && pSoldier->ubProfile != NO_PROFILE )
if ( gusSelectedSoldier != NOBODY && pSoldier->ubProfile != NO_PROFILE && (
gMercProfiles[MercPtrs[gusSelectedSoldier]->ubProfile].Type == PROFILETYPE_AIM ||
gMercProfiles[MercPtrs[gusSelectedSoldier]->ubProfile].Type == PROFILETYPE_MERC ||
gMercProfiles[MercPtrs[gusSelectedSoldier]->ubProfile].Type == PROFILETYPE_RPC ||
gMercProfiles[MercPtrs[gusSelectedSoldier]->ubProfile].Type == PROFILETYPE_IMP ) )
{
SetFontShade(LARGEFONT1, FONT_SHADE_GREEN);
gprintf( 0, LINE_HEIGHT * ubLine, L"NPC Opinion:");
@@ -4664,7 +4666,6 @@ void DebugSoldierPage3( )
gprintf( 150, LINE_HEIGHT * ubLine, L"%d", gMercProfiles[ pSoldier->ubProfile ].bMercOpinion[ MercPtrs[ gusSelectedSoldier ]->ubProfile ] );
ubLine++;
}
}
else if ( GetMouseMapPos( &usMapPos ) )
{