- new feature: items can be applied to other persons

- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-27 22:06:26 +00:00
parent a0486b6b3f
commit 49932ef904
29 changed files with 387 additions and 19 deletions
+5
View File
@@ -1665,6 +1665,11 @@ BOOLEAN ExecuteOverhead( )
pSoldier->EVENT_SoldierHandcuffPerson( pSoldier->aiData.sPendingActionData2, pSoldier->aiData.bPendingActionData3 );
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
}
else if ( pSoldier->aiData.ubPendingAction == MERC_APPLYITEM )
{
pSoldier->EVENT_SoldierApplyItemToPerson( pSoldier->aiData.sPendingActionData2, pSoldier->aiData.bPendingActionData3 );
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
}
else if ( pSoldier->aiData.ubPendingAction == MERC_GIVEITEM )
{
pSoldier->EVENT_SoldierBeginGiveItem( );