- new feature: items can be applied to other persons

- reduced cyanide drug effect to more reasonable values

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-27 22:06:26 +00:00
parent a0486b6b3f
commit 49932ef904
29 changed files with 387 additions and 19 deletions
+11
View File
@@ -3713,6 +3713,17 @@ INT16 GetAPsToHandcuff( SOLDIERTYPE *pSoldier, INT32 usMapPos )
return sAPCost;
}
INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos )
{
INT16 sAPCost = 0;
sAPCost = PlotPath( pSoldier, usMapPos, NO_COPYROUTE, NO_PLOT, TEMPORARY, (UINT16)pSoldier->usUIMovementMode, NOT_STEALTH, FORWARD, pSoldier->bActionPoints );
sAPCost += APBPConstants[AP_APPLYITEM];
return sAPCost;
}
INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier )
{
// -25% APs needed to for MA traits