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- new feature: items can be applied to other persons
- reduced cyanide drug effect to more reasonable values git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5962 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+20
-2
@@ -119,12 +119,15 @@ CursorFileData CursorFileDatabase[] =
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{ "CURSORS\\bullseye.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\deadleap.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\hammer.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: fortification stuff
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{ "CURSORS\\hammer.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: fortification
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{ "CURSORS\\hammer_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\handcuffs.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: handcuffs stuff
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{ "CURSORS\\handcuffs.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: handcuffs
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{ "CURSORS\\handcuffs_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL },
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{ "CURSORS\\apply_r.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // Flugente: apply items - still needs animation
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{ "CURSORS\\apply.sti" , FALSE, 0, ANIMATED_CURSOR, 3, NULL }, // yes, the red one is the 'valid' one - just like for taking items
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{ "CURSORS\\can_01.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\can_02.sti" , FALSE, 0, 0, 0, NULL },
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{ "CURSORS\\cur_tagr_ncth.sti" , FALSE, 0, ANIMATED_CURSOR, 7, NULL },
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@@ -1215,6 +1218,21 @@ CursorData CursorDatabase[] =
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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// Flugente: apply item
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_APPLYITEM , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_APPLYITEM_RED , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,
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2, CENTER_CURSOR, CENTER_CURSOR, 0, 0 , 0, 0 },
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{ C_TRINGS, 6, 0, HIDE_SUBCURSOR, HIDE_SUBCURSOR,
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C_FUEL , 0, 0, CENTER_SUBCURSOR, CENTER_SUBCURSOR,
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0, 0, 0, 0, 0,
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@@ -159,6 +159,9 @@ typedef enum
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CURSOR_HANDCUFF,
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CURSOR_HANDCUFF_RED,
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CURSOR_APPLYITEM,
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CURSOR_APPLYITEM_RED,
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CURSOR_FUEL,
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CURSOR_FUEL_RED,
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@@ -236,6 +239,8 @@ typedef enum
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C_FORTIFICATION_RED,
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C_HANDCUFFS,
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C_HANDCUFFS_RED,
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C_APPLYITEM,
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C_APPLYITEM_RED,
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C_FUEL,
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C_FUEL_RED,
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C_ACTIONMODERED_NCTH,
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@@ -689,6 +689,7 @@ enum
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STR_COVERT_TEST_OK,
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STR_COVERT_TEST_FAIL,
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STR_COVERT_STEAL_FAIL,
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STR_COVERT_APPLYITEM_STEAL_FAIL,
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TEXT_NUM_COVERT_STR
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};
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@@ -7493,6 +7493,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7490,6 +7490,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7479,6 +7479,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7474,6 +7474,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7302,6 +7302,7 @@ STR16 szCovertTextStr[]=
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L"%s's Verkleidung sollte überzeugen",
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L"%s's Verkleidung wird auffliegen!",
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L"%s wurde beim Stehlen erwischt!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7476,6 +7476,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7497,6 +7497,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7478,6 +7478,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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@@ -7494,6 +7494,7 @@ STR16 szCovertTextStr[]=
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L"%s's disguise seems to be ok...",
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L"%s's disguise will not hold.",
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L"%s was caught stealing!",
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L"%s tried to manipulate %s's inventory."
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};
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STR16 szCorpseTextStr[]=
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