Convert INVTYPE boolean fields to flagmask (#325)

Rearranged fields from largest to smallest to remove alignment padding
This commit is contained in:
Asdow
2024-08-22 08:48:29 +03:00
committed by GitHub
parent ce02a488f0
commit 49a119e6b9
59 changed files with 1437 additions and 1336 deletions
+5 -5
View File
@@ -526,7 +526,7 @@ void DistributeInitialGear(MERCPROFILESTRUCT *pProfile)
if(iOrder[i]!=-1)
{
// skip if this item is an attachment
if(Item[tInv[iOrder[i]].inv].attachment)
if(ItemIsAttachment(tInv[iOrder[i]].inv))
continue;
iSet = FALSE;
number = tInv[iOrder[i]].iNumber;
@@ -1103,7 +1103,7 @@ INT32 SpecificFreePocket(MERCPROFILESTRUCT *pProfile, UINT16 usItem, UINT8 ubHow
return HELMETPOS;
if ( pProfile->inv[VESTPOS] == NONE && Armour[Item[usItem].ubClassIndex].ubArmourClass == ARMOURCLASS_VEST )
return VESTPOS;
if ( pProfile->inv[LEGPOS] == NONE && Armour[Item[usItem].ubClassIndex].ubArmourClass == ARMOURCLASS_LEGGINGS && !(Item[usItem].attachment))
if ( pProfile->inv[LEGPOS] == NONE && Armour[Item[usItem].ubClassIndex].ubArmourClass == ARMOURCLASS_LEGGINGS && !ItemIsAttachment(usItem) )
return LEGPOS;
break;
case IC_BLADE:
@@ -1132,7 +1132,7 @@ INT32 SpecificFreePocket(MERCPROFILESTRUCT *pProfile, UINT16 usItem, UINT8 ubHow
case IC_GUN:
if ( pProfile->inv[HANDPOS] == NONE )
return HANDPOS;
if ( pProfile->inv[SECONDHANDPOS] == NONE && !(Item[pProfile->inv[HANDPOS]].twohanded))
if ( pProfile->inv[SECONDHANDPOS] == NONE && !(ItemIsTwoHanded(pProfile->inv[HANDPOS])))
return SECONDHANDPOS;
if((UsingNewInventorySystem() == true))
if ( pProfile->inv[GUNSLINGPOCKPOS] == NONE && pProfile->inv[BPACKPOCKPOS] == NONE && LBEPocketType[1].ItemCapacityPerSize[Item[usItem].ItemSize]!=0)
@@ -1681,7 +1681,7 @@ void GiveIMPRandomItems( MERCPROFILESTRUCT *pProfile, UINT8 typeIndex )
// give ammo for guns
Assert( usItem < gMAXITEMS_READ );
if ( Item[usItem].usItemClass == IC_GUN && !Item[usItem].rocketlauncher )
if ( Item[usItem].usItemClass == IC_GUN && !ItemIsRocketLauncher(usItem) )
{
usItem = DefaultMagazine(usItem);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("GiveIMPRandomItems: give ammo typeIndex = %d, usItem = %d ",typeIndex, usItem ));
@@ -1726,7 +1726,7 @@ void GiveIMPItems( MERCPROFILESTRUCT *pProfile, INT8 abilityValue, UINT8 typeInd
MakeProfileInvItemAnySlot(pProfile,usItem,100,1);
// give ammo for guns
if ( Item[usItem].usItemClass == IC_GUN && !Item[usItem].rocketlauncher )
if ( Item[usItem].usItemClass == IC_GUN && !ItemIsRocketLauncher(usItem) )
{
usItem = DefaultMagazine(usItem);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("GiveIMPItems: give ammo typeIndex = %d, usItem = %d",typeIndex, usItem ));