diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index 11bb64962..a6e2fb19e 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -1722,8 +1722,9 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier) { if ( pSoldier->IsZombie() ) // Madd: Zombies randomly moan... pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_LAUGH1 ) ); -#endif + } +#endif } case AI_ACTION_APPROACH_MERC: // walk up to someone to talk case AI_ACTION_TRACK: // track by ground scent