- New Animation: Prone bandaging (by Sandro & PasHancock)

o Also available in a multiplayer game

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5264 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-06 15:14:05 +00:00
parent 3a479ccdc5
commit 4ad4f6c223
9 changed files with 158 additions and 22 deletions
+10
View File
@@ -3008,6 +3008,10 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
PlaySoldierJA2Sample( pSoldier->ubID, FENCE_OPEN, RATE_11025, SoundVolume( HIGHVOLUME, pSoldier->sGridNo ), 1, SoundDir( pSoldier->sGridNo ), TRUE );
break;
case 792:
break;
}
// Adjust frame control pos, and try again
pSoldier->usAniCode++;
@@ -3019,6 +3023,12 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
pSoldier->usAniCode = 0;
}
else if ( sNewAniFrame > 999 )
{
// Jump, to animation script ( in the 300+ range )
pSoldier->EVENT_InitNewSoldierAnim( (UINT16)(sNewAniFrame - 700 ), 0 , FALSE );
return( TRUE );
}
// Loop here until we break on a real item!
} while ( TRUE );