From 4b0dcb5e961b453924c3888cf8ff79cfb298675e Mon Sep 17 00:00:00 2001 From: haydent Date: Tue, 20 May 2008 22:16:11 +0000 Subject: [PATCH] disabled spawning on roofs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2190 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Create.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Tactical/Soldier Create.cpp b/Tactical/Soldier Create.cpp index 165804ce7..f53cdb7fe 100644 --- a/Tactical/Soldier Create.cpp +++ b/Tactical/Soldier Create.cpp @@ -48,6 +48,7 @@ #endif #include "connect.h" +#include "message.h" // THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!! #define DIFF_FACTOR_PLAYER_PROGRESS 50 @@ -434,6 +435,12 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 * tbTeam=pCreateStruct->bTeam; tfPP=pCreateStruct->fPlayerPlan; //used as temp indicator of struct sent from the server //hayden. + if(is_networked && (pCreateStruct->fOnRoof==1)) + { + ScreenMsg( FONT_YELLOW, MSG_CHAT, L"skipping roof merc"); + return NULL; + } + if(is_client && !is_server && (tbTeam >0 && tbTeam < 5) && tfPP==0) { return NULL; // pure client to not spawn AI unless from server, Hayden.