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Remove #ifdefs for USE_VFS
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@@ -248,7 +248,6 @@ BOOLEAN InitMainMenu( )
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{
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is_networked = FALSE;
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#ifdef USE_VFS
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// remove Multiplayer profile if it exists
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vfs::CProfileStack *PS = getVFS()->getProfileStack();
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vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
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@@ -256,7 +255,6 @@ BOOLEAN InitMainMenu( )
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{
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SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
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}
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#endif
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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