Set functions static

This commit is contained in:
Asdow
2025-11-23 18:28:17 +02:00
parent 9bf289561b
commit 4b38f56d1f
+11 -11
View File
@@ -149,7 +149,7 @@ index 25, indestructable metal
};
// Function operating on a structure tile
UINT8 FilledTilePositions( DB_STRUCTURE_TILE * pTile )
static UINT8 FilledTilePositions( DB_STRUCTURE_TILE * pTile )
{
UINT8 ubFilled = 0, ubShapeValue;
INT8 bLoopX, bLoopY, bLoopZ;
@@ -254,7 +254,7 @@ BOOLEAN FreeStructureFile( STRUCTURE_FILE_REF * pStructureFile )
return( TRUE );
}
BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32 * puiStructureDataSize )
static BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32 * puiStructureDataSize )
//UINT8 **ppubStructureData, UINT32 * puiDataSize, STRUCTURE_FILE_HEADER * pHeader )
{
// Loads a structure file's data as a honking chunk o' memory
@@ -354,7 +354,7 @@ BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32
return( TRUE );
}
BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataSize )
static BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataSize )
{
// Based on a file chunk, creates all the dynamic arrays for the
// structure definitions contained within
@@ -426,7 +426,7 @@ BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataS
}
void checkStructureValidity(STRUCTURE_FILE_REF *str1, STRUCTURE_FILE_REF* str2, UINT32 size1, UINT32 size2)
static void checkStructureValidity(STRUCTURE_FILE_REF *str1, STRUCTURE_FILE_REF* str2, UINT32 size1, UINT32 size2)
{
if(str1 == str2 && str1 == NULL)
{
@@ -563,7 +563,7 @@ STRUCTURE_FILE_REF * LoadStructureFile( STR szFileName )
//
STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileNum )
static STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileNum )
{
// Creates a STRUCTURE struct for one tile of a structure
STRUCTURE * pStructure;
@@ -616,7 +616,7 @@ STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubT
extern SoldierID gusTempDragBuildSoldierID;
BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileIndex, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, SoldierID sSoldierID = NOBODY )
static BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileIndex, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, SoldierID sSoldierID = NOBODY )
{
// Verifies whether a structure is blocked from being added to the map at a particular point
DB_STRUCTURE * pDBStructure;
@@ -990,7 +990,7 @@ BOOLEAN OkayToAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_
return( InternalOkayToAddStructureToWorld( sBaseGridNo, bLevel, pDBStructureRef, sExclusionID, fAddingForReal, sSoldierID ) );
}
BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, UINT16 usStructureID )
static BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, UINT16 usStructureID )
{
// adds a STRUCTURE to a MAP_ELEMENT (adds part of a structure to a location on the map)
STRUCTURE * pStructureTail;
@@ -1017,7 +1017,7 @@ BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, U
}
STRUCTURE * InternalAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, LEVELNODE * pLevelNode )
static STRUCTURE * InternalAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, LEVELNODE * pLevelNode )
{
// Adds a complete structure to the world at a location plus all other locations covered by the structure
INT32 sGridNo;
@@ -1319,7 +1319,7 @@ BOOLEAN DeleteStructureFromWorld( STRUCTURE * pStructure )
return( TRUE );
}
STRUCTURE * InternalSwapStructureForPartner( INT32 sGridNo, STRUCTURE * pStructure, BOOLEAN fFlipSwitches, BOOLEAN fStoreInMap )
static STRUCTURE * InternalSwapStructureForPartner( INT32 sGridNo, STRUCTURE * pStructure, BOOLEAN fFlipSwitches, BOOLEAN fStoreInMap )
{
// switch structure
LEVELNODE * pLevelNode;
@@ -2503,13 +2503,13 @@ BOOLEAN AddZStripInfoToVObject( HVOBJECT hVObject, STRUCTURE_FILE_REF * pStructu
return( TRUE );
}
BOOLEAN InitStructureDB( void )
static BOOLEAN InitStructureDB( void )
{
gusNextAvailableStructureID = FIRST_AVAILABLE_STRUCTURE_ID;
return( TRUE );
}
BOOLEAN FiniStructureDB( void )
static BOOLEAN FiniStructureDB( void )
{
gusNextAvailableStructureID = FIRST_AVAILABLE_STRUCTURE_ID;
return( TRUE );