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Set functions static
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+11
-11
@@ -149,7 +149,7 @@ index 25, indestructable metal
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};
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// Function operating on a structure tile
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UINT8 FilledTilePositions( DB_STRUCTURE_TILE * pTile )
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static UINT8 FilledTilePositions( DB_STRUCTURE_TILE * pTile )
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{
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UINT8 ubFilled = 0, ubShapeValue;
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INT8 bLoopX, bLoopY, bLoopZ;
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@@ -254,7 +254,7 @@ BOOLEAN FreeStructureFile( STRUCTURE_FILE_REF * pStructureFile )
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return( TRUE );
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}
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BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32 * puiStructureDataSize )
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static BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32 * puiStructureDataSize )
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//UINT8 **ppubStructureData, UINT32 * puiDataSize, STRUCTURE_FILE_HEADER * pHeader )
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{
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// Loads a structure file's data as a honking chunk o' memory
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@@ -354,7 +354,7 @@ BOOLEAN LoadStructureData( STR szFileName, STRUCTURE_FILE_REF * pFileRef, UINT32
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return( TRUE );
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}
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BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataSize )
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static BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataSize )
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{
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// Based on a file chunk, creates all the dynamic arrays for the
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// structure definitions contained within
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@@ -426,7 +426,7 @@ BOOLEAN CreateFileStructureArrays( STRUCTURE_FILE_REF * pFileRef, UINT32 uiDataS
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}
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void checkStructureValidity(STRUCTURE_FILE_REF *str1, STRUCTURE_FILE_REF* str2, UINT32 size1, UINT32 size2)
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static void checkStructureValidity(STRUCTURE_FILE_REF *str1, STRUCTURE_FILE_REF* str2, UINT32 size1, UINT32 size2)
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{
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if(str1 == str2 && str1 == NULL)
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{
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@@ -563,7 +563,7 @@ STRUCTURE_FILE_REF * LoadStructureFile( STR szFileName )
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//
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STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileNum )
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static STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileNum )
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{
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// Creates a STRUCTURE struct for one tile of a structure
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STRUCTURE * pStructure;
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@@ -616,7 +616,7 @@ STRUCTURE * CreateStructureFromDB( DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubT
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extern SoldierID gusTempDragBuildSoldierID;
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BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileIndex, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, SoldierID sSoldierID = NOBODY )
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static BOOLEAN OkayToAddStructureToTile( INT32 sBaseGridNo, INT16 sCubeOffset, DB_STRUCTURE_REF * pDBStructureRef, UINT8 ubTileIndex, INT16 sExclusionID, BOOLEAN fAddingForReal = FALSE, SoldierID sSoldierID = NOBODY )
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{
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// Verifies whether a structure is blocked from being added to the map at a particular point
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DB_STRUCTURE * pDBStructure;
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@@ -990,7 +990,7 @@ BOOLEAN OkayToAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_
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return( InternalOkayToAddStructureToWorld( sBaseGridNo, bLevel, pDBStructureRef, sExclusionID, fAddingForReal, sSoldierID ) );
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}
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BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, UINT16 usStructureID )
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static BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, UINT16 usStructureID )
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{
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// adds a STRUCTURE to a MAP_ELEMENT (adds part of a structure to a location on the map)
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STRUCTURE * pStructureTail;
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@@ -1017,7 +1017,7 @@ BOOLEAN AddStructureToTile( MAP_ELEMENT * pMapElement, STRUCTURE * pStructure, U
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}
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STRUCTURE * InternalAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, LEVELNODE * pLevelNode )
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static STRUCTURE * InternalAddStructureToWorld( INT32 sBaseGridNo, INT8 bLevel, DB_STRUCTURE_REF * pDBStructureRef, LEVELNODE * pLevelNode )
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{
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// Adds a complete structure to the world at a location plus all other locations covered by the structure
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INT32 sGridNo;
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@@ -1319,7 +1319,7 @@ BOOLEAN DeleteStructureFromWorld( STRUCTURE * pStructure )
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return( TRUE );
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}
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STRUCTURE * InternalSwapStructureForPartner( INT32 sGridNo, STRUCTURE * pStructure, BOOLEAN fFlipSwitches, BOOLEAN fStoreInMap )
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static STRUCTURE * InternalSwapStructureForPartner( INT32 sGridNo, STRUCTURE * pStructure, BOOLEAN fFlipSwitches, BOOLEAN fStoreInMap )
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{
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// switch structure
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LEVELNODE * pLevelNode;
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@@ -2503,13 +2503,13 @@ BOOLEAN AddZStripInfoToVObject( HVOBJECT hVObject, STRUCTURE_FILE_REF * pStructu
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return( TRUE );
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}
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BOOLEAN InitStructureDB( void )
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static BOOLEAN InitStructureDB( void )
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{
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gusNextAvailableStructureID = FIRST_AVAILABLE_STRUCTURE_ID;
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return( TRUE );
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}
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BOOLEAN FiniStructureDB( void )
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static BOOLEAN FiniStructureDB( void )
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{
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gusNextAvailableStructureID = FIRST_AVAILABLE_STRUCTURE_ID;
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return( TRUE );
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